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Temujin

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Temujin2116

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12 comments

  1. gathering07
    gathering07
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    This is the best blue print for my budget pc. I'm using this everytime I play Fallout 4. The only downside is you need to use scrapper mod.
    1. Temujin2116
      Temujin2116
      • supporter
      • 37 kudos
      Glad you like it.
      Yeh... I would have preferred not to use a scrapping mod at all. Unfortunately the scrapper in game is deliberately limited. 
      But since Bugthesda has, for decades, relied on modders to fix their games... it is what it is...
  2. smashking177
    smashking177
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    • 2 kudos
    hey there, just downloaded your mod and all requirements. I hope I'm not the only idiot, but what blueprints am i to drop in the work station? I have completed the MM quest line to these old guns BTW.
    thanks
    1. thejim223
      thejim223
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      • 2 kudos
      The instructions in the description page could be a bit clearer. 
      You should go back to the mod page for Transfer Settlements and read up on how to import blueprints in game. Basically after installing the blueprint(s) in your F4SE folder you fire up the game, open the Transfer Settlements holotape and follow the instructions. 
    2. smashking177
      smashking177
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      Yes the export or import options? tried them both. the onlything it lets me do is import whats already been placed at the castle to a blank bluprint, and the other option is blank.
    3. thejim223
      thejim223
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      Are you using a mod manager or just installing into the FO4 folder? 

      I'm using Mod Organizer 2 and this is my file path: Mod Organizer\mods\Transfer Settlements\F4SE\Plugins\TransferSettlements\blueprints\1 
    4. smashking177
      smashking177
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      • 2 kudos
      no i am not using NMM , your mod was loaded according to the instructions. It just builds the vanilla castle again after scanning ,.xport/import. But your blueprints are not showing up so i dont know.
    5. Temujin2116
      Temujin2116
      • supporter
      • 37 kudos
      I have imported this blueprint just now and apart from the wiring issues I mentioned it is working fine.
      I have no explanation for the issues you are having... I am sorry.
    6. thejim223
      thejim223
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      • 2 kudos
      Okay. If you are just installing mods into the FO4 game folder then this should be your file path:

      Data\F4SE\Plugins\TransferSettlements\blueprints\1

      1 is a folder. You may have more labeled 2, 3 etc. 

      In one of those folders should be placed the json file from this blueprint. 

      bp_jazlin_castle_220130165629.json

      If a number 2 folder doesn't exist I would create it and put the file in there. Then fire up the game and you should see that blueprint in the import menu of the Transfer Settlements holotape. You don't export first. 

      Edit: My guess is what is happening to you is that you are scanning/exporting your vanilla settlement and that is over-writing the intended json file. That is why you keep getting a vanilla import. 


      Good luck. Don't give up. 
    7. smashking177
      smashking177
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      • 2 kudos
      The creation of new folders did the trick.... works like a charm,. now just to repeat the process for the other 34 mods of yours i downloaded. Thanks for your help, ENDORSED.
    8. thejim223
      thejim223
      • member
      • 2 kudos
      BTW, I'm not the mod author/blueprint maker. Just a guy trying to help. Glad I could help you out. 

    9. Temujin2116
      Temujin2116
      • supporter
      • 37 kudos
      Thanks Jim for sorting that out.