Glad you like it. Yeh... I would have preferred not to use a scrapping mod at all. Unfortunately the scrapper in game is deliberately limited. But since Bugthesda has, for decades, relied on modders to fix their games... it is what it is...
hey there, just downloaded your mod and all requirements. I hope I'm not the only idiot, but what blueprints am i to drop in the work station? I have completed the MM quest line to these old guns BTW. thanks
The instructions in the description page could be a bit clearer. You should go back to the mod page for Transfer Settlements and read up on how to import blueprints in game. Basically after installing the blueprint(s) in your F4SE folder you fire up the game, open the Transfer Settlements holotape and follow the instructions.
Yes the export or import options? tried them both. the onlything it lets me do is import whats already been placed at the castle to a blank bluprint, and the other option is blank.
no i am not using NMM , your mod was loaded according to the instructions. It just builds the vanilla castle again after scanning ,.xport/import. But your blueprints are not showing up so i dont know.
I have imported this blueprint just now and apart from the wiring issues I mentioned it is working fine. I have no explanation for the issues you are having... I am sorry.
1 is a folder. You may have more labeled 2, 3 etc.
In one of those folders should be placed the json file from this blueprint.
bp_jazlin_castle_220130165629.json
If a number 2 folder doesn't exist I would create it and put the file in there. Then fire up the game and you should see that blueprint in the import menu of the Transfer Settlements holotape. You don't export first.
Edit: My guess is what is happening to you is that you are scanning/exporting your vanilla settlement and that is over-writing the intended json file. That is why you keep getting a vanilla import.
The creation of new folders did the trick.... works like a charm,. now just to repeat the process for the other 34 mods of yours i downloaded. Thanks for your help, ENDORSED.
12 comments
Yeh... I would have preferred not to use a scrapping mod at all. Unfortunately the scrapper in game is deliberately limited.
But since Bugthesda has, for decades, relied on modders to fix their games... it is what it is...
thanks
You should go back to the mod page for Transfer Settlements and read up on how to import blueprints in game. Basically after installing the blueprint(s) in your F4SE folder you fire up the game, open the Transfer Settlements holotape and follow the instructions.
I'm using Mod Organizer 2 and this is my file path: Mod Organizer\mods\Transfer Settlements\F4SE\Plugins\TransferSettlements\blueprints\1
I have no explanation for the issues you are having... I am sorry.
Data\F4SE\Plugins\TransferSettlements\blueprints\1
1 is a folder. You may have more labeled 2, 3 etc.
In one of those folders should be placed the json file from this blueprint.
bp_jazlin_castle_220130165629.json
If a number 2 folder doesn't exist I would create it and put the file in there. Then fire up the game and you should see that blueprint in the import menu of the Transfer Settlements holotape. You don't export first.
Edit: My guess is what is happening to you is that you are scanning/exporting your vanilla settlement and that is over-writing the intended json file. That is why you keep getting a vanilla import.
Good luck. Don't give up.