Apart from a Russian line in the English patch, there are some deleted records (which is generally not a good practice). Also, some topic references are disabled, which could mean they are outdated. Based on this, unless an updated version is released, I do not see any mayor reason to use it.
Thanks for fixing up the dialogue. I've noticed the betting options for blackjack are still not displaying correctly though. I tried poking around in F04Edit myself to see if I could fix it, but honestly I have no idea how to find specific lines of dialogue within F04Edit.
Thank you very much for this. I don't know what others are complaining about as there are definitely still issues with Ivy out of the box and XDI. If they think it works without it, so be it, but I can reproduce issues not using this patch. The one concern is that there are 15 showing deleted in Wrye Bash, but I haven't had an issue with it causing crashes. Not sure if you can help, but there is a serious issue with having her as a companion when first talking to synth child Shaun when arriving at the Institute. It will literally hang for about a minute. Sometimes it's because she doesn't actually teleport and when you manually teleport her there from PipBoy or moveto, it still hangs on that conversation. My guess is it is being affected by UFO4P, but I cannot seem to track it down. I ported everything else over from UFO4P and there are no other bugs that I can find after I did that. Thanks for your work, and is there any way to do this without the 15 deleted? XEdit will not show it but, run Wrye Bash Plugin Checker from the View Tab and it shows up along with CompanionIvy.esm having a deleted [DIAL:00072DFB].
The deleted records in this plugin should not be an issue in and of themselves. The usual warnings about deleted records are specifically about deleted references and navmeshes, that is, objects physically placed in the game world. These can cause crashes if mod A deleted a reference and a later-loading mod B tries to access it in some fashion. This plugin, however, has no references to begin with: all it edits are dialogue records. Dialogue records can, as far as I'm aware, be deleted without causing any errors. In fact, they need to be: unlike object references, which can instead be disabled without being deleted, or navmeshes, which can be shrunken and moved deep underground where they will never be interacted with, there is no other way to remove or disable a dialogue record other than deleting it.
Thank you so much! I notice in the FOMOD there are Sounds\Voices extracted, but I don't see any of that being copied over to Data\Sounds\Voices directory when I install. I am using English, are these just for the other language?
Thank you very much for providing this patch. I have a dialogue problem now. When I go to the nuclear world, there is only text, no voice. I have been repeating the nuclear topic in Alliance IVY, but there is no voice. When I enter the new nuclear mission, there is no voice. I don’t know. Can it be repaired.
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