Fallout 4
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NoAbleEngles

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nodtrial

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44 comments

  1. TheGodTree
    TheGodTree
    • supporter
    • 1 kudos
    The creator claims this patch isn't needed but it is the only thing that fixes the broken XDI dialogue options for me on Ivy 6.1, lol
    1. IsaacLangan
      IsaacLangan
      • member
      • 0 kudos
      I still can't even get regular XDI to work, i assume cause of the update. still loving companion Ivy though
  2. phabiohost
    phabiohost
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    • 0 kudos
    Does this work with Ivy 6.1+
    1. LenaMarie
      LenaMarie
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      • 16 kudos
      The mod author claims it doesn't and isn't needed.
    2. TheGodTree
      TheGodTree
      • supporter
      • 1 kudos
      Only thing that fixes my issues with XDI despite everyone saying it isn't needed. Tested on a fresh install with just XDI and Ivy 6.1
    3. Darkaxt
      Darkaxt
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      • 4 kudos
      Apart from a Russian line in the English patch, there are some deleted records (which is generally not a good practice). Also, some topic references are disabled, which could mean they are outdated. Based on this, unless an updated version is released, I do not see any mayor reason to use it.
  3. CyBorgRassel
    CyBorgRassel
    • member
    • 1 kudos
    Как скачать то? Переправляет на какой то иностранный сайт!
    1. DestPestoDud
      DestPestoDud
      • member
      • 0 kudos
      Companion Ivy is loverslab exclusive. So yeah, u have to go to foreign website to download. This is just the patch for the mod
  4. vudipvp
    vudipvp
    • member
    • 0 kudos
    Как установить вручную этот мод? Несколько папок, куда .esp кидать я знаю) А остальное?
  5. Perspectus
    Perspectus
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    • 0 kudos
    Thanks for fixing up the dialogue. I've noticed the betting options for blackjack are still not displaying correctly though. I tried poking around in F04Edit myself to see if I could fix it, but honestly I have no idea how to find specific lines of dialogue within F04Edit.
  6. vamp663
    vamp663
    • supporter
    • 7 kudos
    hello friend, Why do i still have a red missing XDI in plugins ?
  7. CBEdwin
    CBEdwin
    • premium
    • 14 kudos
    If I translate it into Chinese, will it still work?
  8. Kaiser327
    Kaiser327
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    • 1 kudos
    Thank you very much for this. I don't know what others are complaining about as there are definitely still issues with Ivy out of the box and XDI. If they think it works without it, so be it, but I can reproduce issues not using this patch. The one concern is that there are 15 showing deleted in Wrye Bash, but I haven't had an issue with it causing crashes. Not sure if you can help, but there is a serious issue with having her as a companion when first talking to synth child Shaun when arriving at the Institute. It will literally hang for about a minute. Sometimes it's because she doesn't actually teleport and when you manually teleport her there from PipBoy or moveto, it still hangs on that conversation. My guess is it is being affected by UFO4P, but I cannot seem to track it down. I ported everything else over from UFO4P and there are no other bugs that I can find after I did that. Thanks for your work, and is there any way to do this without the 15 deleted? XEdit will not show it but, run Wrye Bash Plugin Checker from the View Tab and it shows up along with CompanionIvy.esm having a deleted [DIAL:00072DFB].
    1. seancdaug
      seancdaug
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      • 26 kudos
      The deleted records in this plugin should not be an issue in and of themselves. The usual warnings about deleted records are specifically about deleted references and navmeshes, that is, objects physically placed in the game world. These can cause crashes if mod A deleted a reference and a later-loading mod B tries to access it in some fashion. This plugin, however, has no references to begin with: all it edits are dialogue records. Dialogue records can, as far as I'm aware, be deleted without causing any errors. In fact, they need to be: unlike object references, which can instead be disabled without being deleted, or navmeshes, which can be shrunken and moved deep underground where they will never be interacted with, there is no other way to remove or disable a dialogue record other than deleting it.
    2. Kaiser327
      Kaiser327
      • premium
      • 1 kudos
      Thank you so much! I notice in the FOMOD there are Sounds\Voices extracted, but I don't see any of that being copied over to Data\Sounds\Voices directory when I install. I am using English, are these just for the other language?
  9. codename77
    codename77
    • member
    • 0 kudos
    You're a life saver, thanks a lot, it works like a charm.
  10. 3584957
    3584957
    • member
    • 0 kudos
    Thank you very much for providing this patch. I have a dialogue problem now. When I go to the nuclear world, there is only text, no voice. I have been repeating the nuclear topic in Alliance IVY, but there is no voice. When I enter the new nuclear mission, there is no voice. I don’t know. Can it be repaired.