This page was last updated on 04 June 2024, 11:21PM
Changelogs
Version 27.1
IN DEVELOPMENT
Top level hostile actor lists use level gating global variables *** this may affect your xEdit actor list hacks *** read the updated article SKK COMBAT STALKERS ADD AND REMOVE HOSTILES
New: spawn remote triggers SKKHeadshotAnyActor if installed
New: spawn remote triggers SKKFeralReplacementSystem handler if installed.
Chnage: Headshot to kill removed, all actors are updated.
Version 026.1
UPDATE NOTES: this update is transparent, can install in an active savegame. Requires Fallout4.exe 1.10.162.0 (or later) or equivalent workarounds.
Version 026.1 is baseline version 026 from skkmods.com with random navmesh spawning code removed.
New: GlobalVariable SKK_CSUseFactionRelationActors to disable adding actors from scripted factions (Institute, BOS, RailRoad) to hostile form lists.
Version 025.1
UPDATE NOTES: this update is transparent, can install in an active savegame. Requires Fallout4.exe 1.10.162.0 (or later) or equivalent workarounds.
Version 025.1 is baseline version 025 from skkmods.com with random navmesh spawning code removed.