Fallout 4
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Ashen

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Pantheashen

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12 comments

  1. GoldSkullKing
    GoldSkullKing
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    • 10 kudos
    Good mode! Thank you for sharing.
  2. lazloarcadia
    lazloarcadia
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    • 17 kudos
    Does agony still work these days?   I was reading on the mod comments that everyone was having trouble with it.  And of course it has not gotten an official update in years.  A shame really, an Agony + WA seems a perfect match to me.
    1. Pantheashen
      Pantheashen
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      With the unofficial fix installed, everything in Agony works perfectly for me (including the over-nerfed Stimpak HP restoration, therefore my mod).

      And talking about the troubled comments on Agony......
      Like 'complaints' seen elsewhere, people install tons of mod but neglect the obvious conflicts in between. Without checking with XEdit and load order arrangement (that Agony's author already has his warning), mod dysfunctionality is nearly inevitable. As I noticed, some commenters even mixed up the 'Bleeding' effect from other mods (perhaps Wasteland Ballistics) with Agony's 'Blood loss' and complained about it......Well.

      So back to the point, Yes it works and, synergize pretty fine with Wasteland Ballistics. Just make sure no overriding by other mods.
      Enjoyed playing my lvl 170 character with challenging fighting reappeared.
  3. cqlong1471
    cqlong1471
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    • 0 kudos
    xie xie
  4. RubberDuck001
    RubberDuck001
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    • 36 kudos
    Thank you! Been waiting for this for quite some time now!

    One question, though.. What is the proper plugin order for this? Currently, this is my plugin order (regarding the mods in question):
    Stimpaks help you breathe.esp
    MK_Agony.esp
    jags78_ExtendedAgony.esp
    Stimpaks Heal No Limbs-EN.esp
    Should I change something or is this how it's supposed to be?

    Thanks in advance!
    1. Pantheashen
      Pantheashen
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      Yea it is fine and the way its supposed to be.
    2. RubberDuck001
      RubberDuck001
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      • 36 kudos
      Thanks for replying, but unfortunately, it doesn't work. After installing your mod Stimpaks got renamed to '[Stimpak] Stimpak' and they heal as they should, but 'Stimpaks Help You Breathe' doesn't trigger.
    3. Pantheashen
      Pantheashen
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      • 0 kudos
      Strange. Cannot reproduce the same problem at my end, even I have tried your plugin order and taken a look in XEdit.
      I suggest:
      (1) bind Stimpaks to a Favorite hotkey and try using it again; and/or
      (2) place my Mod as low as possible in plugin order;  and/or
      (3) check with XEdit to see if any other active Mod overwrite the magic effects "RestoreHealthStimpak" and "RestoreHealthChem"
      Bless.
  5. schmoopy135
    schmoopy135
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    • 0 kudos
    Why is stimpaks help you breath a hard requirement?
    1. Pantheashen
      Pantheashen
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      • 0 kudos
      Because this Mod touched magic effect RestoreHealthStimpak which is overlapped with SHYB.
      In fact a stand-alone version could be made, but it will overwrite or be overwritten by SHYB depended on load order.
      and what Important IS: I see no point to not using SHYB for immersion.
      You Stab the sharp needle right into your chest, feel the Pain and give the Groan.
      That is Fair, and, so SATISFYING. Hell Yeahhhhh
  6. IpponDropkick
    IpponDropkick
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    • 8 kudos
    Oh hell yes! Such a simple thing, but there are tons of items I never use because Stimpaks take care of everything. Thanks
    1. Pantheashen
      Pantheashen
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      NO more Stimpak-popping God mode (coz will be one-shotted if limbs crippled and WB is on), NO more self-adhesive mutilated limbs.
      MORE intense and tactical combat.
      Thats what we deserve.