Does agony still work these days? I was reading on the mod comments that everyone was having trouble with it. And of course it has not gotten an official update in years. A shame really, an Agony + WA seems a perfect match to me.
With the unofficial fix installed, everything in Agony works perfectly for me (including the over-nerfed Stimpak HP restoration, therefore my mod).
And talking about the troubled comments on Agony...... Like 'complaints' seen elsewhere, people install tons of mod but neglect the obvious conflicts in between. Without checking with XEdit and load order arrangement (that Agony's author already has his warning), mod dysfunctionality is nearly inevitable. As I noticed, some commenters even mixed up the 'Bleeding' effect from other mods (perhaps Wasteland Ballistics) with Agony's 'Blood loss' and complained about it......Well.
So back to the point, Yes it works and, synergize pretty fine with Wasteland Ballistics. Just make sure no overriding by other mods. Enjoyed playing my lvl 170 character with challenging fighting reappeared.
Thank you! Been waiting for this for quite some time now!
One question, though.. What is the proper plugin order for this? Currently, this is my plugin order (regarding the mods in question): Stimpaks help you breathe.esp MK_Agony.esp jags78_ExtendedAgony.esp Stimpaks Heal No Limbs-EN.esp Should I change something or is this how it's supposed to be?
Thanks for replying, but unfortunately, it doesn't work. After installing your mod Stimpaks got renamed to '[Stimpak] Stimpak' and they heal as they should, but 'Stimpaks Help You Breathe' doesn't trigger.
Strange. Cannot reproduce the same problem at my end, even I have tried your plugin order and taken a look in XEdit. I suggest: (1) bind Stimpaks to a Favorite hotkey and try using it again; and/or (2) place my Mod as low as possible in plugin order; and/or (3) check with XEdit to see if any other active Mod overwrite the magic effects "RestoreHealthStimpak" and "RestoreHealthChem" Bless.
Because this Mod touched magic effect RestoreHealthStimpak which is overlapped with SHYB. In fact a stand-alone version could be made, but it will overwrite or be overwritten by SHYB depended on load order. and what Important IS: I see no point to not using SHYB for immersion. You Stab the sharp needle right into your chest, feel the Pain and give the Groan. That is Fair, and, so SATISFYING. Hell Yeahhhhh
NO more Stimpak-popping God mode (coz will be one-shotted if limbs crippled and WB is on), NO more self-adhesive mutilated limbs. MORE intense and tactical combat. Thats what we deserve.
15 comments
RestoreHealthCompanion_SHNL "Chem: Restore Health" [MGEF:FE00283D]
Is this a wild edit? Or will stimpaks now heal my companion when I take one?
And talking about the troubled comments on Agony......
Like 'complaints' seen elsewhere, people install tons of mod but neglect the obvious conflicts in between. Without checking with XEdit and load order arrangement (that Agony's author already has his warning), mod dysfunctionality is nearly inevitable. As I noticed, some commenters even mixed up the 'Bleeding' effect from other mods (perhaps Wasteland Ballistics) with Agony's 'Blood loss' and complained about it......Well.
So back to the point, Yes it works and, synergize pretty fine with Wasteland Ballistics. Just make sure no overriding by other mods.
Enjoyed playing my lvl 170 character with challenging fighting reappeared.
One question, though.. What is the proper plugin order for this? Currently, this is my plugin order (regarding the mods in question):
Stimpaks help you breathe.esp
Should I change something or is this how it's supposed to be?MK_Agony.esp
jags78_ExtendedAgony.esp
Stimpaks Heal No Limbs-EN.esp
Thanks in advance!
I suggest:
(1) bind Stimpaks to a Favorite hotkey and try using it again; and/or
(2) place my Mod as low as possible in plugin order; and/or
(3) check with XEdit to see if any other active Mod overwrite the magic effects "RestoreHealthStimpak" and "RestoreHealthChem"
Bless.
In fact a stand-alone version could be made, but it will overwrite or be overwritten by SHYB depended on load order.
and what Important IS: I see no point to not using SHYB for immersion.
You Stab the sharp needle right into your chest, feel the Pain and give the Groan.
That is Fair, and, so SATISFYING. Hell Yeahhhhh
MORE intense and tactical combat.
Thats what we deserve.