Crafty scavvers have been able to convert typical grenades into a rifle grenade; a grenade that uses a rifle-based launcher to permit a longer effective range than would be possible if the grenade were thrown by hand.
Features:
> Adds 9 different Rifle-Grenades. These are integrated within leveled-lists.
> Craftable at Chemistry Workbench (and Explosive Workbench with AWKCR)
> Integrated Smart and MIRV grenades into Leveled-List
> Rebalanced Frag Mirv - Now releases 12 bomblets, each dealing 50 damage over a slightly larger area.
How to Use:
> Requires a Grenade-Adaptor attached to your weapon.
> Rifle-Grenades are consumables. Can be crafted at a workbench.
> Once consumed, they are equipped to the muzzle of your current weapon.
> Once fired, a grenade is launched, and is at the same time unequipped.
Currently compatible weapons: (Grenade Adaptor requires Gun-Nut and Demolition Expert)
> Assault Rifle (Battle Rifle with WO-R)
> Combat Rifle (Assault Rifle with WO-R)
> Hunting Rifle
> Pipe Gun
> Pipe Rifle
> Pipe Bolt-Action
> Lever Rifle (Far Harbor DLC)
> Handmade Rifle (Nuka-World DLC)
Ammunition:
> Fragmentation - Deals 150 damage.
> Frag Mirv - Releases 12 bomblets, each dealing 50 damage.
> Smart Frag - Deals 150 damage, homing.
> Cryo - Deals 100 damage and slow.
> Pulse - Deals 150 energy damage, double to mechanical units, and can stun.
> Plasma - Deals 150 physical and energy damage.
> Nuka - Deals 300 damage and 100 radiation damage.
> Nuka Cherry - Deals 375 damage and 100 radiation damage.
> Nuka Quantum - Deals 450 damage and 100 radiation damage.
Legendaries:
> Gris'nade Lawn-Chair - VATS-Enhanced Pipe Revolver Rifle of Slough at Quincy Quarries
Credits:
> Henkspamadres - Grenade Cage
Known Issues:
> Unequipping and re-equipping Rifle-Grenades via work-bench can spawn duplicates -- and thereby have unlimited ammo.
> Switching between Rifle-Grenades with one already equipped can prompt users to reload first.
> Firing really quickly, with burst-fire, can screw up your weapon. Wait for a couple of seconds before firing.
> Throwing grenade with the Rifle-Grenade equipped will consume the grenade regardless. This is also the same problem with Vanilla. Don't throw grenades while the Rifle-Grenade is Equipped.
Check out my other mods!
> Weapons Overhaul Redux
> Improvised 45mm Launcher - Pipe Grenade Rifle
> Salvaged Sentrybot Weapon: Microgun V3.0
> Standalone Missile Launcher: M84 Gustav
> Peppermill Crankgun
> Pump Shotgun
> Lurker Pistol
> Magnum Rifle
> Micro-Missile Launcher
> Tomislav
> Flame Rifle
> Thunder Gun
> Standalone Anti-Materiel Rifle