Fallout 4

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The6thMessenger

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The6thMessenger

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About this mod

Turn your weapon into a stop-gap grenade-lawnchair!

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Crafty scavvers have been able to convert typical grenades into a rifle grenade; a grenade that uses a rifle-based launcher to permit a longer effective range than would be possible if the grenade were thrown by hand.

Features:

> Adds 9 different Rifle-Grenades. These are integrated within leveled-lists.
> Craftable at Chemistry Workbench (and Explosive Workbench with AWKCR)
> Integrated Smart and MIRV grenades into Leveled-List
> Rebalanced Frag Mirv - Now releases 12 bomblets, each dealing 50 damage over a slightly larger area.

How to Use:

> Requires a Grenade-Adaptor attached to your weapon.
> Rifle-Grenades are consumables. Can be crafted at a workbench.
> Once consumed, they are equipped to the muzzle of your current weapon.
> Once fired, a grenade is launched, and is at the same time unequipped.

Currently compatible weapons: (Grenade Adaptor requires Gun-Nut and Demolition Expert)

> Assault Rifle (Battle Rifle with WO-R)
> Combat Rifle (Assault Rifle with WO-R)
> Hunting Rifle
> Pipe Gun
> Pipe Rifle
> Pipe Bolt-Action
> Lever Rifle (Far Harbor DLC)
> Handmade Rifle (Nuka-World DLC)

Ammunition:

> Fragmentation - Deals 150 damage.
> Frag Mirv - Releases 12 bomblets, each dealing 50 damage.
> Smart Frag - Deals 150 damage, homing.
> Cryo - Deals 100 damage and slow.
> Pulse - Deals 150 energy damage, double to mechanical units, and can stun.
> Plasma - Deals 150 physical and energy damage.
> Nuka - Deals 300 damage and 100 radiation damage.
> Nuka Cherry - Deals 375 damage and 100 radiation damage.
> Nuka Quantum - Deals 450 damage and 100 radiation damage.

Legendaries:

> Gris'nade Lawn-Chair - VATS-Enhanced Pipe Revolver Rifle of Slough at Quincy Quarries

Credits:

> Henkspamadres - Grenade Cage

Known Issues:

> Unequipping and re-equipping Rifle-Grenades via work-bench can spawn duplicates -- and thereby have unlimited ammo.
> Switching between Rifle-Grenades with one already equipped can prompt users to reload first.
> Firing really quickly, with burst-fire, can screw up your weapon. Wait for a couple of seconds before firing.
> Throwing grenade with the Rifle-Grenade equipped will consume the grenade regardless. This is also the same problem with Vanilla. Don't throw grenades while the Rifle-Grenade is Equipped.

Check out my other mods!

Weapons Overhaul Redux
Improvised 45mm Launcher - Pipe Grenade Rifle
Salvaged Sentrybot Weapon: Microgun V3.0
Standalone Missile Launcher: M84 Gustav
Peppermill Crankgun
Pump Shotgun
Lurker Pistol
Magnum Rifle
Micro-Missile Launcher
Tomislav
Flame Rifle
Thunder Gun
Standalone Anti-Materiel Rifle