: This happens when you either have vanilla movement speed or a mod that does slow down the movement but it's not effectively enough, there will be an OPTIONAL FILE containing the proper movement soon.
2) Pistol Sprint Footstep missing
: This one is particularly a swing and a miss. if you have the 2handed pistol sprint animations it will NOT have footstep sounds, why? because the animation itself isn't a sprint. it's the jogging animation, fortunately i just made a new version which is actually a sprint so with that being said, vicky will update it soon for the proper animation, stay tuned.
3) Footstep Missing
: If there is other animations that don't have footstep it means that those animations are old and when i created them i adjusted the feet/legs at such an angle that they lost the sounds. or a footstep mod sound is missing some sounds more likely the first section.
Can we get all in one pack for player and player + NPC's with all animations maybe? And secondly where is photo or video how characters hold one handed weapons? We have file for it, but don't know how they do since no picture nor video. And you say one hand and two handed animations only for holding weapons, but they have files for attack animations as well and try to overwrite other attack animation mods, are they vanilla animations packed without you releasing it or the mod have attack animations for them as well?
1. The point of this release is to be modular, you can easily make your own AIO with the files you want.
2. Good observation, I'll make a screenshot/gif when I have time! :)
3. When I typed "Holding", I didn't mean it as literally just animations for holding. The file includes idles, yeah, but also attack, walking, running animations, etc.
There shouldn't be any issues if I use MO2 to merge all the individual packs into one, right? Other than losing the meta information for each one, of course. I just made sure that the newest assault rifle player only was the last one in, so theoretically MO2 should still alert me if you publish any updates or new packs. Also, do you know if these would benefit from BA2 packing at all, or would it be negligible?
197 comments
1) Weapons on head
: This happens when you either have vanilla movement speed or a mod that does slow down the movement but it's not effectively enough, there will be an OPTIONAL FILE containing the proper movement soon.
2) Pistol Sprint Footstep missing
: This one is particularly a swing and a miss. if you have the 2handed pistol sprint animations it will NOT have footstep sounds, why? because the animation itself isn't a sprint. it's the jogging animation, fortunately i just made a new version which is actually a sprint so with that being said, vicky will update it soon for the proper animation, stay tuned.
3) Footstep Missing
: If there is other animations that don't have footstep it means that those animations are old and when i created them i adjusted the feet/legs at such an angle that they lost the sounds. or a footstep mod sound is missing some sounds more likely the first section.
Don't just comment asking about the mods on the screenshots/videos.
There is a bug report section for bugs. Use it. Comments like that will be hidden.
I don't know why
And secondly where is photo or video how characters hold one handed weapons? We have file for it, but don't know how they do since no picture nor video.
And you say one hand and two handed animations only for holding weapons, but they have files for attack animations as well and try to overwrite other attack animation mods, are they vanilla animations packed without you releasing it or the mod have attack animations for them as well?
2. Good observation, I'll make a screenshot/gif when I have time! :)
3. When I typed "Holding", I didn't mean it as literally just animations for holding. The file includes idles, yeah, but also attack, walking, running animations, etc.
(Which is also how I use it in my own game!)
And yes, the performance improvement would probably be negligible, really.
Now to track down and try to fix this 3rd person melee sneak movement bug which I pretty sure is a vanilla issue...
EDIT: Nope. 3rd Person Behavior Fixes was partly my culprit. Victory!