0 of 0

File information

Last updated

Original upload

Created by

LeahTheUnknown

Uploaded by

LeahTheUnknown

Virus scan

Safe to use

Tags for this mod

27 comments

  1. hidora
    hidora
    • supporter
    • 0 kudos
    Great mod that I didn't know I've always needed, but sadly the nukalurk eggs from the DLC's nuka cola bottling plant are unaffected. Would it be possible to make it work with those?
    1. XoreDev
      XoreDev
      • premium
      • 4 kudos
      This is something I absolutely am wondering how can be fixed as well
    2. CornishKap
      CornishKap
      • premium
      • 2 kudos
      i just put that into the lore, the nukalurk eggs were fed rads so they could still hatch! anyway its stupid and I want this fixed lmao
    3. sattyre
      sattyre
      • premium
      • 260 kudos
      This changes the activator to harvest the eggs from the FO4.esm, I'm guessing there is also an activator in the NukaWorld.esm that would need to be changed.  I don't know if the script will then work on them as well or not.
      After taking a look at both FO4 and NukaWorld activators, I discovered there are actually 2 activators for each esm.  A hatchling activator, (which this mod modified) and a harvesting activator.  This is true for Nuka world as well.  I changed both hatchling activators, and overwrote them with the harvest activators and it should work without introducing any new scripts, since the hatchling script will now never be called.  It is untested but available here.
  2. hex77x
    hex77x
    • member
    • 5 kudos
    How did this exist for 2½ years before I found it!

    -1 pet peeve.  yay!
  3. steelers1701
    steelers1701
    • premium
    • 0 kudos
    They are annoying. I wish I could just stomp on them when in PA. I always felt that their attacks shouldn't be noticeable and harmful when in PA.
    Thank you for the mod.
  4. rachelcurren
    rachelcurren
    • premium
    • 2 kudos
    This is magnificent - I always put off (or ignore) locations with these little b****rs because I hate them so much, and The Castle clear out was so horrible. But now I can explore without fear (well, at least fear of having little things scuttle up to me and be really hard to hit!) Thank you!
  5. DragonBorn5185
    DragonBorn5185
    • supporter
    • 0 kudos
    Doesn't work
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Funny thing is that it works for other mods too.
  6. jennjenn2222
    jennjenn2222
    • member
    • 7 kudos
    Honestly, I would consider this an immersion mod. I mean seriously, are all Mirelurk eggs going to hatch the second you approach them? That's just WEIRD. Nature doesn't work that way. It makes it more immersive to be able to collect the eggs :).
  7. FolkenNexus
    FolkenNexus
    • premium
    • 10 kudos
    Hi Leah,

    Thanks for sharing this, it's the kind of mod you don't know you wanted until you give it some thought. I may understand this wrong (non-native English speaker) but does the 1.2 version make it so that only previously harvestable eggs are harvestable, and the ones that would hatch before now effectively do not hatch but aren't harbestable either? I'm hoping so because I play with scarcity mods, food among them, and while I do love me some omelettes too, I'm afraid of being too easily able to swim in the stuff (no pun intended).
    1. BL4DE
      BL4DE
      • supporter
      • 1 kudos
      Eggs that can hatch in the main game are lootable with the mod.
    2. FolkenNexus
      FolkenNexus
      • premium
      • 10 kudos
      Gotcha, thanks.
  8. BL4DE
    BL4DE
    • supporter
    • 1 kudos
    I added the mod in my playthrough after I took the castle with the minutemen.
    Now when the castle is loaded all eggs that can potentially hatch are replaced with lootable eggs.
    The problem is that happens every time as when the eggs are not present in that location the game spawns them anew.
    1. LeahTheUnknown
      LeahTheUnknown
      • premium
      • 740 kudos
      yeah, I noticed that, too...  I'll have a fix out soon
  9. DarkRealityX
    DarkRealityX
    • member
    • 1 kudos
    Good idea. Mirelurk Hatchlings add nothing to the game Radroaches didn't already add and are an annoyance at best. They aren't worth your ammo. Mostly I let companions kill them - they gotta get kills in somehow, and it's amusing when MacCready takes credit for killing a hatchling. "Impressed yet?" No, not really. But I'd rather they not be there. So, downloaded.
  10. NaliSeed
    NaliSeed
    • BANNED
    • 5 kudos
    Change your user name to LeahTheUnknownFixerOfTheCommonwealth. 
    1. blu377
      blu377
      • supporter
      • 200 kudos
      +1
    2. MadJJRose
      MadJJRose
      • BANNED
      • 59 kudos
      +1