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Dan Tweaks

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Dan616

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22 comments

  1. Dan616
    Dan616
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    If yoy want to know how to apply this this is my load order:
    GRIM.esp
    Whispering Hills.esp
    Whispering Hills - Nuka World.esp
    Whispering Hills - Far Harbor.esp
    Whispering Hills - pip-boy flashlight.esp (this is an optional of the installer)
    GRIM-FH.esp
    GRIM-WH-Patch-FH.esp
    GRIM-WH-Patch.esp
    GRIM Aerys.esp
    Here goes my modifiers.
  2. necromunchy
    necromunchy
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    Hey Dan, would you be able to add a little description of what each .esp does? It's difficult to remember everything coming back to fallout years later...
  3. Crese1947
    Crese1947
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    Does this make it where all of GRIMs monsters spawn in the level list without needing GRIMS other features? I really only want to kill GRIMs monsters, wish they were a standalone implementation 
    1. BloodLord666
      BloodLord666
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      +1
  4. PaaNaaMaa
    PaaNaaMaa
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    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014914) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E49) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014915) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E48) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] warning: Property panicAnimation on script FlamerOperatorTanksScript attached to  (5101AAFB) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (7901D66F) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E4C) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (79009ECF) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (7901C718) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (7900AF4A) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014916) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E4D) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] warning: Property panicAnimation on script FlamerOperatorTanksScript attached to  (5101AAE9) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property pQuest on script schratt0r:ontranslate attached to  (34003F0E) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property pStart on script schratt0r:ontranslate attached to  (34003F0E) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property PEnd on script schratt0r:ontranslate attached to  (34003F0E) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property panicAnimation on script FlamerOperatorTanksScript attached to  (5101AAFC) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property panicAnimation on script FlamerOperatorTanksScript attached to  (5101AAFF) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790E75BC) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (79006825) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E4E) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790E6653) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E4F) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790E75D0) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] warning: Property pVault111BlockedDoorREF on script StartMeUp:SMU_OpenVaultDoorTriggerScript attached to  (EA05D668) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property pVault111ExitDoorREF01 on script StartMeUp:SMU_OpenVaultDoorTriggerScript attached to  (EA05D668) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] error: Property IDCard on script IDCardReaderScript attached to  (5B514FA3) cannot be bound because <nullptr form> (5B3DE319) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014125) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E45) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E44) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property LeveledListData on script DLC03:DLCLegendaryLLManagerScript attached to DLC03_LegendaryItemLeveledListManager (0303CFF5) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014127) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E46) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014126) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] warning: Property pQuest on script schratt0r:ontranslate attached to  (34001742) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property pStart on script schratt0r:ontranslate attached to  (34001742) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] warning: Property PEnd on script schratt0r:ontranslate attached to  (34001742) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F013E52) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (7902520B) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (7900AEA6) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] warning: Property BlockKeyword on script ccBGSFO4046_:GunnerPipboyPerkScript attached to  (FE007854) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:09PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790090D0) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014122) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014123) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:09PM] error: Property IDCard on script IDCardReaderScript attached to  (5B514FA4) cannot be bound because <nullptr form> (5B3DE319) is not the right type
    [07/23/2023 - 08:53:10PM] warning: Property AshesRef on script MS19DoorCloserScript attached to  (183869BD) cannot be initialized because the script no longer contains that property
    [07/23/2023 - 08:53:10PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014120) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:10PM] error: Property CompanionAlias on script affinityscenehandlerscript attached to 00BlazeCompanion (0E0FC3F4) cannot be bound because <nullptr alias> (0) on quest 00BlazeCompanion (0E0FC3F4) is not the right type
    [07/23/2023 - 08:53:10PM] error: Property MirelurkEgg on script MirelurkHarvestableScript attached to  (1F014121) cannot be bound because  (1F018F9C) is not the right type
    [07/23/2023 - 08:53:10PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790232E8) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:10PM] error: Property ActivatedByReferences on script defaultactivatelinkedrefonactivate attached to  (790E75B2) cannot be initialized because the value is the incorrect type
    [07/23/2023 - 08:53:16PM] error: Cannot call HasPerk() on a None object, aborting function call
  5. Narsdarknest
    Narsdarknest
    • supporter
    • 0 kudos
    Awesome imporvement after I installed that fix and tweaks.

    Will be really nice if can be fixed the random camera shaking, at some point of the game its shaking all the time with just few seconds of delay   (like every 3 seconds), something super annoying and in my case makes my head dizzy after few minutes of gameplay with that feature. Is there any option to deactivate the shaking?

    Thanks!
    1. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      I believe that's the delirium/sanity effect. After a certain amount, it enables the camera shake. There's an optional file to disable delirium, but it never worked for me. Maybe try that? Otherwise, you'd have to go into the F04EDIT, and check the "spells" or "magic", possibly "perk" sections if there is one/or any. It's quite tricky to figure out what does what. But there's an some entries you can remove in regards to the delirium levels and that should remove he camera shake since the delirium won't effect you.. but it could break the mod maybe.. And don't remove anything unless you're 100% sure. Unfortunately i don't have F4 installed, so i can't check for you or even do it myself for you.

      sorry, my explanation of FO4EDIT sucks when i don't have a visual aid. :( 
  6. lefttounge
    lefttounge
    • supporter
    • 232 kudos
    this is awesome bud! Say man, can you consider tweaking that 'devil's pentagram' that is shown in the loading screens and menus, as in can you make it so that it's removed?
    I like spooky stuff as much as the next man, but that symbol's not really in my tastes, that would be a pretty dope tweak to consider
    1. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      Make sure GRIM is enabled and active. Go to: textures> > Interface >>>  LoadingMenuBG.dds (1.0 MB) <<<< DELETE THIS

      THEN

       Textures> > Interface > Objects > LoadScreen
       Overlay01_d - Copie.dds (2.8 MB) << DELETE THIS
       Overlay01_d.dds (2.8 MB) << DELETE THIS 

      This will get rid of the loading screen overlays completely. You can actually head on over to GRIM's official page, click "file preview" and it'll show you where the menu background overlay paths are.
    2. lefttounge
      lefttounge
      • supporter
      • 232 kudos
      Wow bud, that's awesome!
      The game wont crash after doing this?
      I deleted something last time, and i ctd. Was this potentially the reason why, i didn't delete all the files?
    3. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      These are just overlays. They're just transparent pngs(in dds format) - they really shouldn't crash your game or cause a fuss since they arent detrimental. Ive had mods overwrite the overlays, I've also just deleted them myself. But you may have deleted something else that caused ctd. Just be sure to go to GRIMs page and preview the file to ensure you're following the right folder path and deleting the right ones. You should only delete the 3 dds files.

      The cleanest way to do this without stress or worrying about deleting something else is to download GRIM manually, then delete that loose texture folder it comes with. You should only then have the BA2s and the esps. Then repack as a rar. 
    4. lefttounge
      lefttounge
      • supporter
      • 232 kudos
      Thanks bud! I might even be able to use that GRIM mod now, thanks to your helpful suggestions, that loading screen was the only reason why I stayed away.
  7. deleted127669558
    deleted127669558
    • account closed
    • 17 kudos
    Neato. Glad GRIM is still getting some love. *sigh* still wish we didn't have/need that little girl tho. I'm no xEdit/CK guru, but is she legitimately required/hardwired into the mod mechanics? As far as i know from her in-game, she just has the OP attack and some animations that play during the monster spawns. While also functioning identical to the holotape in terms of just adjusting settings, which makes me wonder why we *NEED* her. Plus, for me at least, she often would teleport in out of nowhere like she does, and crash my game(seems completely random with how it works as it doesn't always crash)

    Also, 1 question: is that ghoul patch for ALL ghoul related GRIM enemies, or just the ghouls that are simply named ZOMBIE?

    If you could potentially patch her out, you'd be the official King of GRIM. 
    1. DvrkAng3l
      DvrkAng3l
      • member
      • 5 kudos
      have u tried to console command "tai" her? idk if that would work but something worth trying maybe.
    2. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      Does "tai" disable PERMANENTLY? Or is it temporary? I was actually thinking "markfordelete" may work, but im unsure if it'll make the mod unstable or just crash.
    3. Dan616
      Dan616
      • member
      • 5 kudos
      I will try to disable her or erase her from the mod, but something that i see is that she is the base of all the mod, i will check that out soon.

      I will update too the mod soon. If find how to disable her i will put that like an optional file.

      And yes, i try to make ghouls spwan with all enemies guide by leveled list to not make the game more harder.
    4. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      Removing the curse is only possible by killing her, so that seems to be her own dependency for the mod functioning. I  doubt she spawns in the creatures. If somehow she can be disabled, and enabling/disabling the curse via the holotape would be the best solution. 

      So from my understanding, it's all ghoul types from GRIM spawning in with the vanilla ghoul leveled list? Honestly, i think just replacing vanilla ghouls altogether with the zombie type ghouls from GRIM would be better. ?

      You're doing a great job btw. Grim needs decent support and you're killing it
    5. Dan616
      Dan616
      • member
      • 5 kudos
      Thanks, i will try my best.
  8. Knight9899
    Knight9899
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    • 2 kudos
    Hi mister legend I have been looking for you 

    but I got a question 

    grim has some sort of standalone music or ambiance and I couldn’t figure out how to disable it because unlike vanilla music which you can mute or mod grim is just there 

    I like the mod it did almost every thing I wished for

    but the music —\__+=+__/—
    1. Dan616
      Dan616
      • member
      • 5 kudos
      So you want to disable the music?
    2. deleted127669558
      deleted127669558
      • account closed
      • 17 kudos
      You can disable the dynamic music via the GRIM holotape.
    3. Knight9899
      Knight9899
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      • 2 kudos
      Damn I didn’t know that 

      thanks dude 
    4. Dan616
      Dan616
      • member
      • 5 kudos
      I didnt know that too. Dammn you are OP