I would appreciate information you might have about https://buriedmods.blogspot.com/. I watched your video for this build and it sounds as though you might have some insight as to who is pirating mods that have been removed by their authors from Nexus Mods.
one of the groups i belong to on facebook someone post a link if this is pirated mods i had no ideal please let me know so i can remove the link at once
I assume you haven't included any pirated assets in your mod, but if you have, please remove them. I don't begrudge you for having the stuff. For all I know, you downloaded it here before I removed it (wink). I was just a bit taken aback when I saw the blog with all the stolen content, and in your video you mentioned it was still available to download, even though you did not provide a link. I plan on re-releasing my removed content sometime in the future, once I've had the chance to revamp some of the stuff I made.
This looks really cool and unique. Just looking at the screenshots though I have to wonder if settlers can actually navigate around this settlement? The reason I ask is that my less complex builds confuse them and I end up with settlers standing frozen in place around the settlement.
And if they can and you have tested this do you have any tips on building without breaking settlers ability to navigate the meshes?
they move around really good 2 mods i use for sand boxing are https://www.nexusmods.com/fallout4/mods/20442 this one i use the 10x radius and the other is https://www.nexusmods.com/fallout4/mods/15608 i hope this helps and thank you for the kind words
Thank you for getting back to me. I didn't think those mods would address the issues I am talking about, but if your NPCs are pathing smoothly there must be more to them than I thought.
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And if they can and you have tested this do you have any tips on building without breaking settlers ability to navigate the meshes?