I installed mod but a lt of floring and possible some furniture is missing. Message at the end said it ignored missing files from sites other than nexus. Far as I know the only one missing is gruffydds signs of the time. I spent a long time downloading and installing these mods a thought I had all required nexus mods.Love the idea of lamplight and hope to populate it with raider children I capture and tame. BTW, are there supposed to be any children installed somehow with the mod. Really would like some help on this one. Will be really disappointed if not. Am toying with the idea of trying to solve what's missing and adding it manually. Good luck with that one huh? yours hopefully....
Wow!!! Just watched your video and I am missing tons of walls floors & ceilings. There an NO kids No robots & very few turrets. I went over the list of requirements again making sure they were installed & activated. I just don't know what to now so I'm going to nuke the settlement & when I reinstall pay closer attention to what I'm importing. I know it's been years since anything has been posted here but I'm still hopefull someone checks in occasionally.
Ah crap, I didn't see your comment because I only log in when I'm looking to add something to my games. So this went unnoticed. So you probably don't care anymore.
Blueprints cannot import settlers. You will always have to add them yourself, I'm afraid. You can easily add children through "Oprhans Of The Commonwealth". Robots you'll have to build yourself too. See the recoomended list for the automatron mods I used.
Blueprints can be buggy and not always import correctly, I heard. Especially with big builds. Sometimes importing again seems to help. I do test them on different savefiles but then again I do have all the mods required so they always import right. Could be that you're using newer versions of some of the mods and those are not recognized by the blueprint. I was still running very old versions of some mods, so that could be it.
You probably gave up on this, so sorry for the very late reply. :/
It has been a while & I only checked now on a dare with no real hope so thank you EXTREMELY for taking the time & interest to reply. I can probably build the missing pieces with help from your video, step one. I do use orphans but I'm not sure how to get then to 10pines unless they are movable. Missed completely the list of automaton mods you used. Guess I'll go back & revisit the whole thing as I would dearly love to make a kiddie sanctuary. I use just business to enslave kids instead of killing them and have turned Sanctuary into a 'kiddie kingdom' where they can ply slots pommel weightlifting & the few other activities bethesda provided, plus busy settlers. Again, thank you very much; I think you did a bang-up job.
Just went over the nexus page again & this time noticed the 3 robot mods. I think that now I have the information I need to make it work. No doubt a learnig curve to climb but I feel confident I can do it. Thanx again, I am very excited to make this work.
Did you get it to work?? Doesn't Orphans inject children into the settler pool? That's how it works in my game. I have so many settlement mods though, I can't tell anymore which functionality is which... So when I need kids for a settlement (or ghouls) I just click on any settler in the console and type "recycleactor" until one turns into a child. Usually doesn't take long. Maybe that's helpful. Cheers!
9 comments
Wow!!! Just watched your video and I am missing tons of walls floors & ceilings. There an NO kids No robots & very few turrets. I went over the list of requirements again making sure they were installed & activated. I just don't know what to now so I'm going to nuke the settlement & when I reinstall pay closer attention to what I'm importing. I know it's been years since anything has been posted here but I'm still hopefull someone checks in occasionally.
Blueprints cannot import settlers. You will always have to add them yourself, I'm afraid. You can easily add children through "Oprhans Of The Commonwealth". Robots you'll have to build yourself too. See the recoomended list for the automatron mods I used.
Blueprints can be buggy and not always import correctly, I heard. Especially with big builds. Sometimes importing again seems to help. I do test them on different savefiles but then again I do have all the mods required so they always import right. Could be that you're using newer versions of some of the mods and those are not recognized by the blueprint. I was still running very old versions of some mods, so that could be it.
You probably gave up on this, so sorry for the very late reply. :/
I use just business to enslave kids instead of killing them and have turned Sanctuary into a 'kiddie kingdom' where they can ply slots pommel weightlifting & the few other activities bethesda provided, plus busy settlers. Again, thank you very much; I think you did a bang-up job.
Just went over the nexus page again & this time noticed the 3 robot mods. I think that now I have the information I need to make it work. No doubt a learnig curve to climb but I feel confident I can do it. Thanx again, I am very excited to make this work.
Doesn't Orphans inject children into the settler pool? That's how it works in my game. I have so many settlement mods though, I can't tell anymore which functionality is which... So when I need kids for a settlement (or ghouls) I just click on any settler in the console and type "recycleactor" until one turns into a child. Usually doesn't take long. Maybe that's helpful. Cheers!
*quickly hits edit button*