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niston

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niston

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70 comments

  1. Pipboy900
    Pipboy900
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    • 69 kudos
    Is there a way to make the Institute Terminals red (like in the concept art)?
  2. ecitester
    ecitester
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    Can't for the life of me figure this out...I have a conversion kit and a firmware loader holotape in my inventory. I open any given terminal, and load the holotape. They all say they "do not work on pip-boy" displays, and offer no options to select a kit or anything else.

    Not seeing this elsewhere so it's clearly user error on my part, what am I missing?
    1. niston
      niston
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      Do you have any pipboy mods?
    2. ecitester
      ecitester
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      None I'm aware of, aside this one.
    3. niston
      niston
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      in console, type 
      sqv NISTRON_HDColorSystem_DriverQuestand check if the quest is running.

      If it isn't for whatever reason, type
      startquest NISTRON_HDColorSystem_DriverQuest
      Also if you're in Power Armor, exit it before opening the terminal.
    4. ecitester
      ecitester
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      Quest appears to be running, stage 10 priority 42 if that helps.
    5. niston
      niston
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      Just to make sure: You load the holotape into the terminal, right?
    6. ecitester
      ecitester
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      Yes:

      - Open Terminal
      - Load the RobCo holotape
      - Wait for pop-up
      - Error message about pip-boy display
    7. niston
      niston
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      That is the proper sequence, yes.
      Can you post papyrus logs of you opening a terminal and then loading the holotape?
    8. ecitester
      ecitester
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      Not sure how to do that. Will look into it and get back to you.
    9. niston
      niston
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  3. MaverickTheDerg
    MaverickTheDerg
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    So I have a question... 

    Why did you add the "Broken in NG Update" tag? I am on the latest update and it works perfectly fine for me. :3 
    I actually just came in to tag it as working with NG Update, myself. X3
    1. niston
      niston
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      Ah, yes. I tagged it before F4SE was updated.
      Thanks for pointing it out.
    2. MaverickTheDerg
      MaverickTheDerg
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      No problem! Always nice to have a reminder. Many thanks for your various mods! Been using a couple of them for a couple of years now and you've always had quality stuff. So thanks for what you do, Niston!
    3. niston
      niston
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      Thank you for your kind words and for your support!
  4. Maebalzurakin
    Maebalzurakin
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    • 10 kudos
    The pip boy in power armor looks awful.  I have been looking for a fix, and I am hoping that your mod will do this.

    Why am I required to give up a valuable slot like recon sensors to make this work?

    I am ok with not having immersion to fix a graphics issue.   
    1. niston
      niston
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      That's just the way the mod is built.
    2. Maebalzurakin
      Maebalzurakin
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      • 10 kudos
  5. Vivosity
    Vivosity
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    • 0 kudos
    Does this mod change the color of the power armor pip-boy? I really dislike the amber color and want to change it to green. 
    1. niston
      niston
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      Yes.
  6. Mcalihe
    Mcalihe
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    • 1 kudos
    I can get everything but the color and the holotape to work.  the HD color produces mono-white and the holotape says "vault-tec pip-boy not compatable.  press [tab] to exit."  Not sure whats happening.

    EDIT: Nevermind.  I installed the mods from the bottom of your page and it started working.  Still can't get the holotape to work though.
    1. niston
      niston
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      White is the default vanilla color of Fallout 4 interface.
      If you want color, you need something like the mods linked in description.
  7. Woolfy123
    Woolfy123
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    Sorry for the probably obvious question, but is there no way to apply HD color to vanilla terminals universally? I'd have to put the constructed holotape into every terminal I come across in the Commonwealth, right? Thanks for the info and the mod!
    1. niston
      niston
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      Yep.
    2. Woolfy123
      Woolfy123
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      Gotcha, thank you! If there's ever a way to apply it at once universally, I hope someone can let me know :) Thanks again!
    3. niston
      niston
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      On 2nd thought...
      You could probably use something like Robco Patcher to give all terminals the necessary keywords.
    4. Woolfy123
      Woolfy123
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      Really? I'll look into that :) Thank you!
  8. Mikanoshi
    Mikanoshi
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    How to change white/green/amber color to my fPipboyEffectColor? A guide would be nice. Does it require swf modification?
    1. Mikanoshi
      Mikanoshi
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      Nvm, figured it out :)

      Vanilla
      HD Mono Blue

      Vanilla
      HD Mono Blue

      There is a problem with all Mono versions though, some black layer blocks the majority of item preview.
    2. Mikanoshi
      Mikanoshi
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      I removed ArtificialBackgroundPlane from stage, it seems to be working now:
      https://i.ibb.co/W32GY6R/Fallout4-2023-06-07-00-50-02-115.jpg
      No idea what it was for 😆
    3. niston
      niston
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      A mono screen can't display a colored item preview. It's just not immersive. xD
      Reminds me, maybe these days it would be possible to change the shader for the preview instead.
  9. cumadgn123
    cumadgn123
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    When I enter the the pipboy menu while wearing power armor, it first appears orange than turns to color I choose. Is there a way to fix this ?
    1. niston
      niston
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      not atm.
  10. jarno5
    jarno5
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    Hey Niston,

    I was wondering how i could lower the brightness or emittance of the screen. Your mod in combination with an ENB makes it a bit to bright.
    It seems its not responding to the regular ini tweaks like:

    fPipboyScreenEmitIntensity=1.25
    fPipboyScreenDiffuseIntensity=0.150
    1. niston
      niston
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      The regular FX don't apply in HD modes, so changing them will have no effect for those modes.
      I'm afraid it's not currently possible to adjust the HD brightness :)
    2. jarno5
      jarno5
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      Ah yeah i see. I found out that the brightness 'Glitch' is being caused by the ENB's Subsurfacescattering effect. Why Bethesda gave the pipboyscreen this property, lord knows..

      Well, thanks for your time!
    3. niston
      niston
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      Thanks for reporting back! :)