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Subleader100 team - Original mod Ravaner - patch and guide

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ravaner

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8 comments

  1. thefircracker
    thefircracker
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    • 1 kudos
    The original mod is already pretty damn solid, even with Unleveled World and Encounter Zone Recalculation.
    But no matter what, the game cuts your damage by 50% on Very Hard and Survival i.e optional damage modifers is mandatory unless you like to be outgunned by   a Mutant with a vanilla minigun.
  2. BullBars1
    BullBars1
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    • 4 kudos
    I have a question, can a damage modifier be added to game weapons? If so, does it add to the total mods?
  3. M1stLynx
    M1stLynx
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    • 4 kudos
    Would this also work for modifying stats other than damage?
    1. ravaner
      ravaner
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      • 14 kudos
      You could for example change it to add more weight too. The important part that has to be changed would be in the object modification entry where instead of the Property of [AttackDamage] you could change to Ammo capacity or Weight.

      To further elaborate with an example like the M2 shotgun which has tons of attachments and one of those to increase your magazine capacity from 6 to 8, that was also done by creating an entry that sets ammo capacity to an amount. https://imgur.com/fd9RtX1

      Just remember to create the other entries outlined in the guide for it to show up.
  4. CerberusTwT
    CerberusTwT
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    • 36 kudos
    hey buddy, thanks for your time! great guide :D
    1. ravaner
      ravaner
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      • 14 kudos
      Thank you
  5. mmazzotti
    mmazzotti
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    • 0 kudos
    Man, if I had this guide 2 months ago, my live would be a lot easier. Good job :D
    1. ravaner
      ravaner
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      • 14 kudos
      Thank you I really tried my best to explain the full process of making a workbench selectable damage modifier hope it helped!