there was some "!" thing on mod organizer 2 when i tried to have both this and auto dead vault 111 mod, so i enabled only this mod and removed the auto dead vault 111 mod. Here's what happened in my game (new game start): vault 111= auto dead. Sanctuary= no auto dead. i also have a mod called "earlier pipboy" (it just moved the pipboy skeleton to closer place when you get out of the cryo chamber in vault 111). This is still a nice mod, i don't know why the bugs were still in sanctuary hill, but this helps with vault 111.
I second the vault 111 one too. I test lots of stuff too and even try to have saves past those points but sadly that is not always good enough. Really wish there was a more reliable alt start like Skyrim.
Most modders try not to mess with the internal Vault 111 area, but this might warrant it. Sunshine isn't a big deal, neither is Taffington. I can clear those with a couple grenades. I might do the Starlight Drive-In molerats, though. Freakin' annoying bastards.
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Is auto dead-bugs possible for vault 111 possible, without (hopefully) not messing things up?