Fallout 4

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CAPCOM - Arroganz

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Arroganz82

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68 comments

  1. Arroganz82
    Arroganz82
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    Sticky
    I have a server on Collective Modding now, come stop by if you have the chance! :]
  2. Arroganz82
    Arroganz82
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    Wassup, apparently a lot of you guys liked my first mod so here it is: but actually well put together. I promise that my next task is the Mega Zombie Pack. It's already in early development.
    1. Ragnarr1313
      Ragnarr1313
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      Awesome, keep up the great work! :)
    2. reddeadstrike
      reddeadstrike
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      You are doing God's work adding these RE mods thank you 
    3. LilQuin
      LilQuin
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      goated.
    4. projet2501
      projet2501
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      That would be awesome!!!
      You are already doing an amazing job! Thank you for you work!
    5. ravaner
      ravaner
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      Can't wait for the zombie pack all the best!
    6. KbeeAPB
      KbeeAPB
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      Working on merge now and will have upload soonish ;) Thanks for Zombie Dogs<3 
    7. WiCk3dSiCk
      WiCk3dSiCk
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      Will the Xbox get the new FallEvil merge pack?
    8. MrMod89
      MrMod89
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      Regarding Zombie Dogs, is there any plans to make a companion version of one of them?
  3. RedSarge
    RedSarge
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    The Hyena's are often not hostile... :(
    1. Whippyfaun
      Whippyfaun
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      Find a fix?

      Kinda fixed it: I removed all references to 'Heynas' in FO4Edit and haven't run into any non hostile zombie dogs since
  4. LateralusXs
    LateralusXs
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    Is this compatible with the Coyotes Mod?
  5. ForsakenGoth
    ForsakenGoth
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    To anyone wondering why Dogmeat won't change, I found a fix!

    Checking the option to change him does NOT provide the necessary plugin. Here's how I fixed it in my game:

    Install the mod normally, and then manually download another. Go into the "Deadmeat Plugin" folder of the manually downloaded one, take that plugin, and place it into the mod folder you installed. BAM! Dogmeat is now a zombie doggo!
  6. CrankyChart
    CrankyChart
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    its not replacing dogmeat is there a fix?
    1. ForsakenGoth
      ForsakenGoth
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      I just tried this mod a few minutes ago, and I, too, noticed Dogmeat isn't changed. That's a bummer...
      UPDATE: I found a fix. I'll make it a full comment.
  7. FlyingWhale44
    FlyingWhale44
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    Sometimes when the Zombie Dogs spawn they actually spawn with the model of a normal feral on top of them in a tpose, it looks pretty weird, anybody else seen this?

    I wonder if it's just a bug with the feral level list that the game pulls from or if I have a conflict somewhere that I can't see in xEdit.
  8. honah13
    honah13
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    Is there a way to reduce how easy it is to headshot them?  I seem to almost always have a 95% headshot chance in vats vs them.
  9. ryrygggg
    ryrygggg
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    Anyway I can remove them from ferals level list?
    1. mikezorz13
      mikezorz13
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      Yap that would be good, would prefer for them to be integrated only to the mongrel llist.
  10. zed140
    zed140
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    Really nice this zombi dog, infinite thank for that !
  11. Knightm4reOm3n
    Knightm4reOm3n
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    For anyone wondering why dogmeat isn't being replaced its because of how the mods files are structured. Just reorder them in MO2, but specifically when reinstalling you should see a button in the left hand corner that says "manual". Initially, what you will most likely be looking at is something like this:

            ^data
                      Mod Installer
    Open this and the regular contents will be neatly organized into folders such as fomod deadmeat plugin etc. what we want though is the dead meat plugin so move it out of its folder and place it into the "data" folder that mo2 uses should look something like this:

              ^data 
                       [ARR] Deadmeat Plugin.esp 
    Now just as a precaution i moved all of the esps ba2s and what not to the to top (that being the metaphorical "data" folder mo2 uses) so in file explorer it will look like this

                Zombie Dogs REvisited 
    *Open Folder* 
    And then all the contents that were once in the fomod and other named folders will appear upon opening it. Hope this helps its really hard to explain any of this without being able to upload a picture but if necessary i will figure something out if further assistance is required.
     


    Edit: I got the image  
    link: https://www.nexusmods.com/fallout4/images/247318 
    P.S. right click and go to
  12. zed140
    zed140
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    A must have mod :)