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honey the codewitch

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danah

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10 comments

  1. IzbrannbIi
    IzbrannbIi
    • member
    • 1 kudos
    After disabling this mod, DLC weapons continue to appear in the commonwealth. DLC was not played. Questions: Will DLC weapons stop appearing in a few days, or will this mod never be disabled? Why not write information about the absence of animation of super mutants in the description of the mod? This mod "killed" a week of the game if weapons continue to appear in super mutants. I know about the mods of weapon-changing super mutants solving this problem, but they all don't suit me, a simple description of the problem in the description of the mod could save people from this problem and save a lot of nerve cells...
    1. danah
      danah
      • supporter
      • 29 kudos
      It will always be impacted on a save once it's in there. Removing the mod will not disable it, due to script injection just working that way.
  2. Leo6gm
    Leo6gm
    • supporter
    • 1 kudos
    This isnt really a bug but maybe an oversight. But after playing with this mod for a bit i was clearing out a super mutant area and alot of them were coming up to me to punch me. Everytime i killed one of these that were punching me they had a DLC weapon in there inventory a lever action rifle, a handmade rifle or a radium rifle. Super mutants dont have animations to use these guns so they cant use them. You might wanna remove them from the super mutant list.
    1. danah
      danah
      • supporter
      • 29 kudos
      Thanks. I thought they were able to use those guns. I'll fix it in the next version.
    2. mmodbq
      mmodbq
      • member
      • 0 kudos
      any updots;)?
    3. danah
      danah
      • supporter
      • 29 kudos
      I've been working a lot so I haven't gotten to it yet. 

      Use this mod in tandem with it, and it seems to fix things, for now.
      https://www.nexusmods.com/fallout4/mods/51665
  3. mmodbq
    mmodbq
    • member
    • 0 kudos
    Hi There This mod work with VUWR ;)? https://www.nexusmods.com/fallout4/mods/38516
    1. danah
      danah
      • supporter
      • 29 kudos
      The best way to find out is to try it. It most likely will since it uses leveled item injection via script, precisely so it will work with other mods. If mods remove the Western Revolver, Radium Rifle, Lever Action Rifle or Handmade Rifle from the game it may cause issues, but it should work with mods that modify them.
  4. Edwarth
    Edwarth
    • member
    • 0 kudos
    Good mod for sure.

    However, Zzyxzz has already added this to his mod (https://www.nexusmods.com/fallout4/mods/3815), which makes the Wasteland dynamic and dangerous from level 1 to 50+.
    1. danah
      danah
      • supporter
      • 29 kudos
      This is not that. This is simply one part of a larger overhaul I'm doing as a series of mods. Consider this a companion to High Level Perks (link in the description)

      Its primary purpose is to *help* with the slump at level 30 where people tend to get so powerful they overwhelm baddies