Not sure if i should download. but you know defenetly how to make showcases tasty like hotcheetos and hotpockets ^^ (never ate them to be honest. but still the show case looks tasty)
Unfortunately, it looks like this mod's rail attachments don't have the ability to disable the flashlight function. In some mods, there is an option to disable the flashlight, in case you want just the laser function or you want to disable it but have it attached for cosmetics.
This mod offers 3 rail options: TLR-1/2/7. The 1 and 7 are flashlight-only attachments, while the 2 is both flashlight and laser. On the TLR-2, you can modify the functionality of the laser, such as turn it off or just appear as a dot without beam. But none of the variants allow you to disable the flashlight. As much as I would love to use the laser, I do not use weapon-attached lights due to the game bugs they cause.
Just downloaded the mod, same issue. I use Caliber Complex and TR, installed the mod plus the update and TR patch, then installed the CC patch, spent 2 hours running CIS, hop into the game, and sure enough my USP is running 10mm. There's an ammo selection option, can choose either 9mm or .45, choosing .45 will properly change the ammo but selecting 9mm will actually have the pistol using 10mm (vanilla).
It should be noted that this weapon will be in 10mm unless you have one of the various new ammo mods installed and patched for this weapon, such as New Calibers or Caliber Complex. I am not aware of this mod adding its own 9mm ammo, although I could be wrong since I use an ammo mod and may not have noticed. In my example, I use Caliber Complex which adds 9x19mm Para, and the patch that changes this pistol from 10mm to 9mm. The issue is that the Caliber Complex patch is loading before the TR patch, and the TR patch is setting the ammo back to 10mm (vanilla).
I had to go into xEdit, find the mod loading last, and change the caliber to 9mm there. In my case, since I use CIS, the CIS patch was carrying over the 10mm from the TR patch. If you don't use CIS, just look for whichever mod is loading last, and edit that one.
The "Best" option is to have the author change the TR patch, to remove the ammo changes completely. This way the TR patch will not override any other mod changes to caliber.
But it seems that in the save itself this weapon is registered somewhere and without a mod it won't load... I noticed the same thing with all installed weapon mods. I figure it's the same with clothes/armor.
P.S. There is only one thing here, deleting the mod and starting a new game :) It is not clear how to clean such mods from the save itself, and there are no utilities for working with saves.
ohne !!! LV Liste und anderen Quest-Unsinn, geht das ? Einfach NUR !!! die Pistole und kein anderen Schwachsinn, einfach die PISTOLE Kannst Du das machen ? NO TAKTISCHES Nachladen !!
That's what I thought too, I was so sad. But then I went and I watched YouTube videos of this gun in game and in real life and apparently, that is actually how the gun is supposed to look lol.
189 comments
(never ate them to be honest. but still the show case looks tasty)
This mod offers 3 rail options: TLR-1/2/7. The 1 and 7 are flashlight-only attachments, while the 2 is both flashlight and laser. On the TLR-2, you can modify the functionality of the laser, such as turn it off or just appear as a dot without beam. But none of the variants allow you to disable the flashlight. As much as I would love to use the laser, I do not use weapon-attached lights due to the game bugs they cause.
It should be noted that this weapon will be in 10mm unless you have one of the various new ammo mods installed and patched for this weapon, such as New Calibers or Caliber Complex. I am not aware of this mod adding its own 9mm ammo, although I could be wrong since I use an ammo mod and may not have noticed. In my example, I use Caliber Complex which adds 9x19mm Para, and the patch that changes this pistol from 10mm to 9mm. The issue is that the Caliber Complex patch is loading before the TR patch, and the TR patch is setting the ammo back to 10mm (vanilla).
I had to go into xEdit, find the mod loading last, and change the caliber to 9mm there. In my case, since I use CIS, the CIS patch was carrying over the 10mm from the TR patch. If you don't use CIS, just look for whichever mod is loading last, and edit that one.
The "Best" option is to have the author change the TR patch, to remove the ammo changes completely. This way the TR patch will not override any other mod changes to caliber.
But it seems that in the save itself this weapon is registered somewhere and without a mod it won't load... I noticed the same thing with all installed weapon mods. I figure it's the same with clothes/armor.
P.S. There is only one thing here, deleting the mod and starting a new game :) It is not clear how to clean such mods from the save itself, and there are no utilities for working with saves.
ohne !!! LV Liste und anderen Quest-Unsinn, geht das ?
Einfach NUR !!! die Pistole und kein anderen Schwachsinn, einfach die PISTOLE
Kannst Du das machen ? NO TAKTISCHES Nachladen !!
Verry sad because the gun looks gorgeous