This is a good compromise to actually redoing the animations. Endorsed.
Y'know, there's at least one ballistic weapon I've used that has the same "fast footsteps" problem in power armor. I wonder if the same fix would work.
Update 1: Oh...I see in CK that some (6 out of 8) subgraphs didn't prioritize power armor animations in the search path, but I'll need to verify how the animation actually looks. If they look the same, then it's easy to fix. If not, that's gonna be some work.
Update 2: Those animations don't seem exactly the same and each grip type has a separate set of files, so we are talking about 70+ files to edit and check; this is gonna take some time.
Update 3: Finally wrote that small script and the fix turned out to be simpler than I thought. Should be fixed now.
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Y'know, there's at least one ballistic weapon I've used that has the same "fast footsteps" problem in power armor. I wonder if the same fix would work.
Update 1: Oh...I see in CK that some (6 out of 8) subgraphs didn't prioritize power armor animations in the search path, but I'll need to verify how the animation actually looks. If they look the same, then it's easy to fix. If not, that's gonna be some work.
Update 2: Those animations don't seem exactly the same and each grip type has a separate set of files, so we are talking about 70+ files to edit and check; this is gonna take some time.
Update 3: Finally wrote that small script and the fix turned out to be simpler than I thought. Should be fixed now.