This page was last updated on 31 July 2023, 6:09PM
Changelogs
Version 2.3
Adjusted the original mod's 9mm ammo leveled lists so that it should hopefully no longer appear in the world.
Version 2.2
Fixed a bug where the 10mm standard sights appeared in the 9mm sights mod collection. This fixes a weird issue where the pistol sometimes wouldn't ADS properly. Huge thanks to Hager360 for pointing this out!
Version 2.1
Weapon now uses 9mm ammo from Munitions.
Added INNR rules for various weapon skins/finishes.
Re-added the ability to switch between one-handed and two-handed animations. Two-handed animations are used by default but can be changed just like in the original mod.
Added Comfort Grip attachment.
Included a copy of the original plugin with RACE record ITMs removed.
Version 2.0
Added new ammo LL injection- ammo will now start appearing in containers, vendors, and the Scrounger perk starting at level 5.
Added new weapon LL injection- weapon will now start appearing on Raiders, Super Mutants, Minutemen, Triggermen, vendors, and as legendary drops starting at level 5.
Added new aim model that has slightly less recoil than the vanilla 10mm pistol.
Adjusted mod collections- in many cases, decreased the minimum level at which certain upgrades will appear.
Adjusted object templates to match respective templates on vanilla weapons.
Adjusted suppressor noise level from Silent to Quiet.
Adjusted crafting recipe and perk requirements for a handful of attachments.
Version 1.2
Modified all weapon skins/paints (including legendary skins) to use vanilla weapon material attach point
Bloody Mary: Replaced the custom legendary effect with the Wounding legendary effect
L'Innocence: Replaced the custom legendary effect with the Bloodied legendary effect
Mare: Replaced the custom legendary effect with the Nocturnal legendary effect
Maria: Replaced the custom legendary effect with the Lucky legendary effect
Fixed an issue from the base mod where the short barrel had the wrong loose mod associated with it
Nerfed suppressor attachment by changing SoundLevel property from Silent to Quiet
Removed .38 receiver
Adjusted base damage for unique/legendary weapon variants to match changes made to standard weapon variants (26 -> 16)
Adjusted weight for unique/legendary weapon variants to match changes made to standard weapon variants (2.5 -> 2.2)