This page was last updated on 07 March 2024, 6:12PM
Changelogs
Version Final
For the folks that want to know what changed in the final version. I had this list with missed things for each edition, so that stuff has been added. And I gained some knowledge on certain things and applied it as the cherry on top for the final version of the mod.
Fixed unnecessary keywords, fixed body slots, tweaked some values.
Reverted the INNR changes back to the one that is included with the requirement mods. I had no clue what that did when I changed it, I do now.
Changed mod name from Look At Me GNE to Look At Me NE (Neighbor Edition). Looks cleaner with the rest.
Brought back crafting but gated it behind perks.
Reverted the worldspace edits back to the original mod. This means that the bounty hunter scene in the glowing sea is back, including a full manhunter set.
Reverted the name back to the original mod. Mojave Manhunter Outfit to Goodneighbor Outfit and now Manhunter Outfit.
Fixed a wrong item in the vendor list.
The hat now has a 30% chance to not spawn.
Added a mask variant with Hancock's skin on Fahrenheit. If you want it for Hancock, you can steal it from her.
Took new pictures of it all. See pictures. Also made a new gif.
Updated the LNR patch. There were some changes in the vendor list. Added the gasmask keyword to the manhunter mask.
NBGS patch has the glove combat lining added to both the mahunter gloves.
HRZN patch has been updated with new crafting materials. Also moved the recipes to the techlab under equipment. The original patch was pretty much broken on that department. You should definitely update if you are using Horizon.
HRZN is no longer among my supported overhauls. It does it's own thing regarding clothing and it's complicated and time consuming to patch. Upon the release of Horizon 1.9, this patch will be retired and horizon support will end. The stuff they are working on for 1.9 is so much better fitting for the factions, I see no need to replace the faction clothing for horizon after that update comes out.
Also brought back the individual patches on the mod page itself instead of a fomod. This makes it easier for me to update a singular patch instead of having to do an update to the entire mod.