Fallout 4
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ArtificerSills

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nadalcameron

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15 comments

  1. nadalcameron
    nadalcameron
    • supporter
    • 5 kudos
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    Fixed the accidental masters issue and now it won't want we are the minutemen.
  2. javikrules
    javikrules
    • supporter
    • 4 kudos
    Now that BLD uses/requires Robco Patcher to patch all NPC changes, would this still work?
  3. drabmajesty97
    drabmajesty97
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    • 1 kudos
    what exactly is changed? and how does it compare to realistic ranged accuracy?
    1. nadalcameron
      nadalcameron
      • supporter
      • 5 kudos
      I'm not familiar with that mod, but this one only changes accuracy, generally decreasing it so that not everyone is an excellent marksman with pip weapons.
    2. drabmajesty97
      drabmajesty97
      • premium
      • 1 kudos
      shame since I liked the idea of robots and turrets being super good but humans and specifically raiders being sucky of varying degrees.
    3. Clievile
      Clievile
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      • 0 kudos
      that's what it does though.
  4. Culln
    Culln
    • supporter
    • 0 kudos
    Would it be possible to get a more in depth breakdown of the changes to accuracy for each faction/group VS their vanilla values?
    I.E.
    "BOS: Closer to Vanilla
    Raiders: Less than vanilla
    Wildlife: much less than vanilla"
    etc.
  5. Nataba64
    Nataba64
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    • 0 kudos
    This is great and I thank you sir! 
  6. Oreobambi
    Oreobambi
    • BANNED
    • 0 kudos
    does it increase or decrease accuracy?
    1. nadalcameron
      nadalcameron
      • supporter
      • 5 kudos
      Decreases. So super mutants aren't making sniper like shots with a automatic pipe rifle, etc. Also for general balance. BLD is tough as hell, for me, if I leave it at default accuracy. 
  7. rinzler86
    rinzler86
    • member
    • 1 kudos
    oh good, glad to see this updated. I was very interested but the phantom master spooked me from it. Gonna check it out now
  8. ivrson8464
    ivrson8464
    • member
    • 0 kudos
    WATMinutemen.esp What module is it? I can't find it...
    1. nadalcameron
      nadalcameron
      • supporter
      • 5 kudos
      We are the minutemen, I've added it in the prerequisites. Soon I'll upload a fix without the minutemen master.
  9. Marcus232
    Marcus232
    • member
    • 0 kudos
    When I tried to install the file with vortex, it said that WATMinutemen.esp was needed as a master.

    There's an option for nexus mods, where you can list what files are needed as masters when someone clicks to download. Would you please do that author?
    1. nadalcameron
      nadalcameron
      • supporter
      • 5 kudos
      I will, thats totally my mistake for leaving it as a master and not putting it as one. Thanks for letting me know and sorry for the inconveniance.