Fallout 4

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sparks117cpo

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sparks117cpo

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31 comments

  1. sparks117cpo
    sparks117cpo
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    Updated to version 2.0. Fixed precombines and previs. Had no adverse effect to the game when updating from the original version. Safe to do...
  2. Nob1eNecro
    Nob1eNecro
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     Any ideas what has happened here?
    Was working fine and now not. I haven't changed anything. No mods added, none deleted, load order has not changed.
    1. Nob1eNecro
      Nob1eNecro
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      Nevermind. I think theres a mod conflict somewhere as I changed the load order of this mod to near the bottom and the problem is solved.
  3. TouristMcGee
    TouristMcGee
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    I saw a turkey in one of the screenshots.  How do we get those?
    1. Omegacron
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      Ditto - I wanna know that, too. I have the "Farming Resources" mod, but it doesn't include turkeys.
  4. chaosscz
    chaosscz
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    looks like it is not navmeshed
  5. RipperTheJakk
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    first, these settlement mods from this author are really great! as malachidelacot put it, the ma has been able to strike a nice balance.

    that being said, i noticed a 5-7 fps loss and a bit of a stutter here at abernathy. is anyone else experiencing this? i tpc x2 in cc and noticed the "preculling enabled but disabled for current cell". 

    i do have quite a few mods running in this playthrough, so its possible that the fps loss and stuttering in this settlement is not related to this mod. but this is the only mod i have that affects this settlement. 

    maybe i just need to learn how to regenerate precombines myself. either way, thank you to the mod author and i really do appreciate the nice balance they've struck with these last 3 settlements they've shared with us :)
    1. JohnnyGunn
      JohnnyGunn
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      i get a frame rate drop but it's not bad and the mod is worth it
  6. STAS7821
    STAS7821
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    thanks.  a good plot was made. modest but tasteful       https://youtu.be/qniw3-9N0Vw    
  7. JohnnyGunn
    JohnnyGunn
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    Great mod. I added some of my Abernathy photos for you to check out. So first, I went in to creation kit and scrapped almost everything in the settlement then when I loaded your mod up, all I had to do was scrap the rear cabin by the watermelon patch, the beds in the home along with the toilet and bathtub as my settlement already uses CRSS.

    Worked perfectly with my internal mods. Many thanks and look forward to seeing more from you. Endorsed!
  8. Alheithinn
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    Great mod! Love the new look. I was using the concept art version of Abernathy, but this is going to replace it. You'd think after all this time there'd be a few sheds or buildings, after all!

    Great job! Endorsed!
  9. oblinkoff
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    The mod is so good that most of the settlers spend all day in the lake and I can't get them to work)))
  10. wyldchyld337
    wyldchyld337
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    Still working through a current game with Abernathy built up. Definitely going to give this a go during my next playthrough. Thank you
  11. RipperTheJakk
    RipperTheJakk
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    thank you for the update and the regenerated precombines :) was not expected, but very appreciated!