If you would like an esp version of settlements, 4estGimp has an all-in-one mod that has 22 of these settlements already prebuilt at the start of your game. Transfer Settlements is not required for these esp's. Just add them to your load order and the settlements will be built, including any scrapping that had been involved.
There is a mod called "Settler Built Settlements" which let settlers build the settlement themselves, can you make your plans compatible with their mod?
Looking good so far. I like the fact that I can control when I upgrade the settlement. This is actually my first play-through! I was gifted the game several years ago, but it got lost in the mess that was my Steam library.
Steam gives you these really ANNOYING game servers (dedicated servers) even if you don't own the game! I see them because I have tools enabled for the CK's and SDK's. I went through and hid each and every one of them and voila! I've got a bunch of other games that must have been freebies because they aren't my kind of thing. My husband has been going through and checking them out. LOL
Btw, you don't have Tenpines Bluff listed in your settlement list (there is a blueprint for it). I figure I'll see what needs scrapping once the cell has reset.
Will endorse when able. As good as a mod that Sim Settlements 2 was, had to take it out of my load order. Way too script heavy and was causing too many issues in my playthrough so this is going to be the 50th bigglionth time I have to start over.
Thanks for this though. This will save me time from my settlement building and can focus on gameplay.
Yeah, SS2 is pretty incredible for what it does and was neat to experience but ultimately the blueprints just work best for me for various reasons. So grateful for Transfer Settlements Blueprints, as I likely would have stopped bothering with settlements otherwise. Glad these help you as well.
Yes man! That mod is such a friggen god send. I decked out Sanctuary and starter Red Rocket to my liking so whenever I have to unfortunately restart, it's all right there ready to be rebuilt at the click of a finger!
I'm interested in turning 18 or so of these locations into an .esp mod so they can load upon game start. I also wish to not blatantly steal your mod and get a Nexus ban. Could you message me about this please? I could set up the mod so you get most of the DP but would appreciate a little slice though. It's your choice.
Edit - I suppose I could also make an .esp of all the Humble Beginning mods too. That way you could host it here.
Ah, Nexus mods - full of suprises. I'm not showing new messages and Nexus is telling me to log in. I have a message now and ... this looks like the new forum?
Crashed when I was walking around Sanctuary. (For the record, I slept 3 days in the root cellar after importing)
For the record I have Aurelianis' Rebuild AIO and repaired the houses (and also scrapped the ruined houses). I'm not sure what conflicts should be resolved between their mod and yours. Perhaps you can provide some insights on this?
Crashing in a game is really personal to someone's load order and setup and can be caused by any number of factors. Can be a mod you have that affects the area or the workshops. Since this blueprint has a small number of build items, can be too many items at Red Rocket and Abernathy. This area is known as the triangle of death and I will typically only build up one of them. Did you save and log out before sleeping? Using a console command to scrap or scrap mod can cause ctds.
Crashes are really personal to your load order and game setup. Once I figured out the problem mods and configurations, I've been able to play crash-free for a few years now. I did use the rebuild series of mods on one character and then removed the mod from future playthroughs, although I honestly don't remember why as that author has great mods in general. I've only known blueprints to cause crashes for me when there's just too much stuff, which isn't the case here.
I built in Abernathy (super simple setup just added a room for generators and beds) while Red Rocket is pretty packed using space2jump's blueprint. I also had space2jump's for Sanctuary (before I swapped theirs with yours) and had never experienced any crash before. For reference, I previously scrap some hedges manually because Aurelianis' Rebuild Sanctuary allows that.
I saved but I did not close the game before sleeping. Should I?
Yes, per the Transfer Settlement author, always exit the game before sleeping. He suggests exiting the game twice, after sleeping as well. It's in one of his articles: Saving the import: - LEAVE after import to a far away location WITHOUT SAVING (autosave disabled, you can use console command 'coc' LocationExt, if you want). - Preliminary warning: Huge settlement builds will make your game FREEZE upon saving for a long time (10+ minutes and more). It did not crash, be patient. - Make a first SAVE in that remote location. - Exit the game and LOAD that 1st save (optional, but i still do it) - Let 2-3 INGAME DAYS pass without exploring or questing (sleep; wait; or use the console to alter timescale) before a second SAVE. - Exit the game and LOAD that 2nd save (recommended to avoid infinite loading screens when you use the papyrus ini-tweaks) - RETURN to said settlement and hope for some good karma floating around... - CHECK your settlement (resnap wires and conduits, move turrets and crops, re-assign settlers xor fiddle a bit with other 'scripted' things to trigger a possible CTD)
It's from Commonwealth Reclamation Project, which is an environmental overhaul, but also fixes the Sanctuary roofs. You can find it on ShadowOfTheWind's discord server, which he links in his profile.
thank u for these blueprints omfg. you dont understand how many settlement blueprints on nexus usually always above 1000+ pieces and even on a high end pc it causes issues -_-.
You're welcome. Yeah, I hear you on the huge item count. Along with performance, too much stuff just becomes suffocating for me. I need open spaces to move in.
I have been looking for something like this for a very long time, I'm terrible at settlement building but virtually all of the blueprints I can find make them all massive fortresses and that just doesn't seem to fit the feel of the game, IMO...
They should look cobbled together, made from scrap, and usually on the verge of falling over, these blueprints are ideal.
Along with not being able to find my way around overbuilt settlements, I'm more likely to crash as well. With the exception of Jamaica Plain, these are all within the vanilla build limit so are performance-friendly. I did use solid walls on the builds so may not be as scrappy looking as you like. You can always switch out some walls if you want a more rustic look. Hope they work out for you.
I tried to use a sanctuary blueprint but I'd misread the description... it had well over 6000 items in it, turned my game into a slide show.
The solid walls and suchlike are great, it's when you wind up with tons of concrete fortifications that all look professionally installed and a settlement the size of south Boston that I find off-putting.
I do use a couple mods for things like fixing up croup manor, the house at kingsport lighthouse, taffington, and for fixing the roofs at sanctuary.
I also use Elinora's Rockin' Red Rocket player home mod, so not having the red rocket included is fine, I usually just put up some walls and defenses and call it good.
Though, if you do ever decide to turn your attention to the Nuka World Red Rocket, please let me know, I hate trying to work with that place.
And a heck of a lot easier to build with than those darn shack pieces. I'm partial to the barn pieces, but yeah the warehouse fits in better in some places.
These do look great. I also have a problem with over large builds, and I also enjoy doing some on my own. Yours looks like a good mix for me. Thank you.
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Btw, you don't have Tenpines Bluff listed in your settlement list (there is a blueprint for it). I figure I'll see what needs scrapping once the cell has reset.
Thanks for this though. This will save me time from my settlement building and can focus on gameplay.
I'm interested in turning 18 or so of these locations into an .esp mod so they can load upon game start. I also wish to not blatantly steal your mod and get a Nexus ban. Could you message me about this please? I could set up the mod so you get most of the DP but would appreciate a little slice though. It's your choice.
Edit - I suppose I could also make an .esp of all the Humble Beginning mods too. That way you could host it here.
For the record I have Aurelianis' Rebuild AIO and repaired the houses (and also scrapped the ruined houses). I'm not sure what conflicts should be resolved between their mod and yours. Perhaps you can provide some insights on this?
Crashes are really personal to your load order and game setup. Once I figured out the problem mods and configurations, I've been able to play crash-free for a few years now. I did use the rebuild series of mods on one character and then removed the mod from future playthroughs, although I honestly don't remember why as that author has great mods in general. I've only known blueprints to cause crashes for me when there's just too much stuff, which isn't the case here.
I also had space2jump's for Sanctuary (before I swapped theirs with yours) and had never experienced any crash before.
For reference, I previously scrap some hedges manually because Aurelianis' Rebuild Sanctuary allows that.
I saved but I did not close the game before sleeping. Should I?
Saving the import:
- LEAVE after import to a far away location WITHOUT SAVING (autosave disabled, you can use console command 'coc' LocationExt, if you want).
- Preliminary warning: Huge settlement builds will make your game FREEZE upon saving for a long time (10+ minutes and more). It did not crash, be patient.
- Make a first SAVE in that remote location.
- Exit the game and LOAD that 1st save (optional, but i still do it)
- Let 2-3 INGAME DAYS pass without exploring or questing (sleep; wait; or use the console to alter timescale) before a second SAVE.
- Exit the game and LOAD that 2nd save (recommended to avoid infinite loading screens when you use the papyrus ini-tweaks)
- RETURN to said settlement and hope for some good karma floating around...
- CHECK your settlement (resnap wires and conduits, move turrets and crops, re-assign settlers xor fiddle a bit with other 'scripted' things to trigger a possible CTD)
I'll give this a shot~
They should look cobbled together, made from scrap, and usually on the verge of falling over, these blueprints are ideal.
Thank you for this.
The solid walls and suchlike are great, it's when you wind up with tons of concrete fortifications that all look professionally installed and a settlement the size of south Boston that I find off-putting.
I do use a couple mods for things like fixing up croup manor, the house at kingsport lighthouse, taffington, and for fixing the roofs at sanctuary.
I also use Elinora's Rockin' Red Rocket player home mod, so not having the red rocket included is fine, I usually just put up some walls and defenses and call it good.
Though, if you do ever decide to turn your attention to the Nuka World Red Rocket, please let me know, I hate trying to work with that place.