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Created by

AnotherOne aka RetroPaladin

Uploaded by

GloriousWarrior

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23 comments

  1. Tomzo711
    Tomzo711
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    Nothing makes me sadder than finding a mod that seems like it does something really cool but gives me absolutely zero details about what exactly it does. Why do you like making me sad? :_(
    1. yRaven
      yRaven
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      • 35 kudos
      The description says:

      -Added some new sights and muzzles
    2. wolf37f
      wolf37f
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      With no images of what they look like, or what they do.. lol
    3. PhoenixKnight13
      PhoenixKnight13
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      The mod author spent who knows how many hours making it, you can't spend 5 minutes exploring it in-game?
    4. kingmiamikdn
      kingmiamikdn
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      • 4 kudos
      Or if the mod author spent hours making it, why couldn't they at least provide a single screenshot? This is a whole 200MB, dude.
  2. PhoenixKnight13
    PhoenixKnight13
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    Is it just me or are the reflex options all aimed slightly to the right? The reticles appear slightly off-centered for me... First time trying the 10mm SMG mod, using the original mod, this, 4estGimp's peer 10mm edit, and the Sydney unique add-on.

    Edit - Turns out it's the animations. Changing the x offset fixes the issue:
    Spoiler:  
    Show

    -.3 for Irons
    -.377 for Reflex
     -.31 for Holographic
    -.33 for Makeshift
    Couldn't use the add-on sights without crashing... Had to drop it
  3. PengwinDemon
    PengwinDemon
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    The muzzles are amazing and all work fine from what I can tell, I haven't run into an issue with this portion of the mod... yet; But the scopes are definitely where the issue lies. When any of the added scopes are used you get either a completely transparent pinkish lens or a blurry square dot depending on the sight. If you have a decently stable load order you won't CTD until you try to activate a workbench. Overall I love these types of mods that help keep older mods fresh but with the instabilities that this mod brings I'd recommend not installing it until it (HOPEFULLY, Straight up I'm begging here) gets an update or just stick to the muzzles and not the scopes lol.
  4. Nothatimportant
    Nothatimportant
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    Looks cool, but sad it's a bit broken. :(
  5. Kendric
    Kendric
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    I love the mod. good job.
    I got a problem , when I try to modify the SMG, and I go to modify Sights, it makes a CTD when I choose ACOG sight.

    Ofcouse I have like a handfull of other mods, so, is there a way to find out what mod makes troubles?

    Thanks for the good work GloriousWarrior
    1. 19Woodman66
      19Woodman66
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      Same problem
    2. chiefs4322
      chiefs4322
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      Yeah, same here
    3. StormyTheOlive
      StormyTheOlive
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      Just happened to me today. Tried to De-conflict but it didn't work.
    4. ScorpionKiller
      ScorpionKiller
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      • 8 kudos
      INSTANT CTD on ACOG-Sight
      Removed all stuff related to it with xedit-INSTANT CTD with the next Sights in line

      EDIT:
      Gave up on this
      No more ideas to fix the CTD 
  6. Grifman
    Grifman
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    • 14 kudos
    You need to show images of what this does. 
  7. SummerWeb201
    SummerWeb201
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    i have a problem with a conflict file between 10mm SMG mod with AnotherOne Fallout 3 10mm SMG Addon
    1. ONEBADNINTRONX
      ONEBADNINTRONX
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      I'm pretty sure you just need to have the Fallout 3 10mm SMG Addon load after the 10mm SMG mod in your load order. Addon mods like these usually load after the mod they are "adding on to". The conflict is most likely just a natural part of the addon overwriting certain parts of the original mod.
  8. kjg92
    kjg92
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    • 63 kudos
    The Kobra and OKP-7 are missing textures I think.
    1. Stoutacus
      Stoutacus
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      Yeah, these two are also showing as having missing textures for me too, tried re-installing/downloading, hasnt worked

      Edit: Nevermind, just seen there was a fix uploaded, I'm a dumb dumb 
  9. TheWetHarmonica
    TheWetHarmonica
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    • 31 kudos
    I don't suppose we could preview these attachments, eh?
  10. Tutul321
    Tutul321
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    didn't download it yet but does it works with Ammo Counter Framework ?