Do you have a fix for hostile companions? I have an issue with companions going hostile from friendly fire, sometimes seemingly from each other, and they seem to stay hostile.
So far, It seem Beth decide to use the same door in the Harbormaster Hotel as Outcast and Remnants quest "OAR_Quest_PreparedForTheFuture" at stage 35 (Search Mitch Murray's room at Harbormaster Hotel for clues). So we don't have access to the room. We need to TCL in the room trough the walls.
press the tilde key on your keyboard "~" to open the console. type "tcl" without the quotes and enter. press the tilde key again to exit the console.
Go in the room trough the walls. (follow the marker) Once in the room, press the tilde key again to open the console. type "tcl" without the quotes and enter. press the tilde key again to exit the console.
Do what you have to do in the room.
to exit the room, press the tilde key again to open the console. type "tcl" without the quotes and enter go to the Hotel entrance door through the walls.
Once there, press the tilde key on your keyboard "~" to open the console again. type "tcl" without the quotes and enter. press the tilde to exit the console.
Your done.
This is from memory. Let me know if it doesn't work.
Okay this is a weird one - I started getting CTD just before the new update with Buffout and Classic noting a msvcr110.dll error. At the time I had updated a couple mods running through f4sc and added a mod that made rad animals glow. I think your mod got an update previous and I'm pretty sure it ran okay then boom massive crash. Tried new game shutting down anything new or update and no change same error by only shutting down this mod allowed fo4 to run with no issues - i am baffled. I use MO2 and the mod sits below PRP.esp at bottom of my load order with Goodneighbor enhanced PRP, BTinteriors PRP and M8r Complete sorter sitting at bottom.
Sounds like you've hit reference handle cap, aka over modding error. Try flag quest mods ESM: 1) Open FO4Edit and select quest mods. 'AA FusionCityRising.esp', in this example. 2) Wait load process finishes, then click 'AA FusionCityRising.esp' in left pane. 3) Select 'Record Header\Record Flags' field in right pane. it's blank row below '893', If you've not edited before. 4) Right click and select 'Edit' . When popup opened, click 'ESM' checkbox. 5) Then click 'OK' on popup, and exit application. 6) Repeat each steps for all Thuggysmurf's quest mods.
Im getting a very consistent crash when loading into the fens around hardware town, Buffout + CLASSIC reporting its O&R + Thuggysmurf PRP patches.
Spoiler:
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`==============================================SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS... ============================================== # LIST OF (POSSIBLE) PLUGIN SUSPECTS # - PRP.esp | 5 - Thuggysmurf_Optimization.esp | 3 - OutcastsAndRemnants.esp | 4
[Last number counts how many times each Plugin Suspect shows up in the crash log.] These Plugins were caught by Buffout 4 and some of them might be responsible for this crash. You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.
# LIST OF (POSSIBLE) FORM ID SUSPECTS # - Form ID: 2315273F | [OutcastsAndRemnants.esp] | 2 - Form ID: 23152EDE | [OutcastsAndRemnants.esp] | 2
[Last number counts how many times each Form ID shows up in the crash log.] These Form IDs were caught by Buffout 4 and some of them might be related to this crash. You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.
# LIST OF DETECTED (NAMED) RECORDS # - Full Name: "Commonwealth" | 6 - Full Name: "Hardware Town" | 1 - Name: "0000E54E_Physics" | 1 - Name: "data\materials\landscape\ground\rubblerock01.bgsm" | 1
when I remove PRP entirely it stops crashing. I was talking with the author of PRP and they mentioned to reach out here
Hmm, OAR + PRP + Thuggysmurf patch but no CTD around Hardware Town. Probably there is third factor? Does crash continue if only the mods listed above are enabled?
Hey! This mod looks great. Im having an issue in Falons office, similar to what someone posted arlier, all the walls and floors are missing and people r falling into oblivion. Checked my ini and there where no settings messing with combined meshes or anything. Tried adding the lines to and setting it to 1 to ake sure the everything was enabled. No luck. Issue only fixes itself when i uninstall this mod. Any idea what ive done wrong? thx for any help
Hi! Hmm, no other locations but Fallon's only? Load order might matter. Please try putting 'Thuggysmurf_Optimization.esp' at bottom. If you use mods that edit Depravity, try disabling them.
About a year ago before using your mod I had horrible frame rates when in Club Fusion and the simulation quest was unplayable it got so bad, so I abandoned the simulation part and finished the mod only to remove it from my load order. Since then I have discovered your mod and set it up according to the load order given in the description. The frame rates are better throughout fusion city but I still CTD eventually once i get near the simulation pod area especially. Any idea that I can do to help this?
There are extraordinary number of people in these locations. Hi-poly body mods, 4K texture skin mods or CBP physics mod really affect FPS. Please check these mods to alleviate your issue.
hi! how can i install 'Hotfix - B.O.G. Bunker Flickering Issue'? maybe it's a dumb question but I just don't know how to install it correctly,I use MO2 btw
You can install the patch just like regular mod. This patch contains only single file that is meant to override the particular file included in BA2 archive. Think of a texture replacer mod. No plugin nor overwrite confirm message box will come, but it'll just work fine.
324 comments
It would be nice, can't play Fo4 without those mods...
If you'll find any issue with NextGen, reporting them would be really helpful.
So far, It seem Beth decide to use the same door in the Harbormaster Hotel as Outcast and Remnants quest "OAR_Quest_PreparedForTheFuture" at stage 35 (Search Mitch Murray's room at Harbormaster Hotel for clues). So we don't have access to the room. We need to TCL in the room trough the walls.
And probably Fusion City has title CTD issue too? Anyway I'll check out when I have spare time.
Beautiful mod, btw
If so:
press the tilde key on your keyboard "~" to open the console.
type "tcl" without the quotes and enter.
press the tilde key again to exit the console.
Go in the room trough the walls. (follow the marker)
Once in the room, press the tilde key again to open the console.
type "tcl" without the quotes and enter.
press the tilde key again to exit the console.
Do what you have to do in the room.
to exit the room, press the tilde key again to open the console.
type "tcl" without the quotes and enter
go to the Hotel entrance door through the walls.
Once there, press the tilde key on your keyboard "~" to open the console again.
type "tcl" without the quotes and enter.
press the tilde to exit the console.
Your done.
This is from memory. Let me know if it doesn't work.
Now I'm done with South of the Sea. So next would be this mod.
ERROR: Data Error : Data\Textures\Elianora\Wasteland Scientist\Scientist_s.DDSERROR: Headers Error : Data\Textures\Elianora\Wasteland Scientist\ToolBelt.ddsERROR: Headers Error : Data\Textures\Elianora\Wasteland Scientist\Undershirt_d.ddsERROR: Headers Error : Data\Textures\Elianora\Wasteland Scientist\Undershirt_n.DDSERROR: Headers Error : Data\Textures\Elianora\Wasteland Scientist\Undershirt_s.DDSERROR: Headers Error : Data\Textures\EnclaveOfficerERROR: Headers Error : Data\Textures\EnclaveOfficer\EnclaveOfficer_d.ddsERROR: Headers Error : Data\Textures\EnclaveOfficer\EnclaveOfficer_n.DDSERROR: Headers Error : Data\Textures\EnclaveOfficer\EnclaveOfficer_s.DDSERROR: Headers Error : Data\Textures\FAXERROR: Headers Error : Data\Textures\FAX\FAXPainting01_d.ddsERROR: Headers Error : Data\Textures\FAX\FAXPainting02_d.dds
any idea how to fix this?
Tried new game shutting down anything new or update and no change same error by only shutting down this mod allowed fo4 to run with no issues - i am baffled.
I use MO2 and the mod sits below PRP.esp at bottom of my load order with Goodneighbor enhanced PRP, BTinteriors PRP and M8r Complete sorter sitting at bottom.
Try flag quest mods ESM:
1) Open FO4Edit and select quest mods. 'AA FusionCityRising.esp', in this example.
2) Wait load process finishes, then click 'AA FusionCityRising.esp' in left pane.
3) Select 'Record Header\Record Flags' field in right pane. it's blank row below '893', If you've not edited before.
4) Right click and select 'Edit' . When popup opened, click 'ESM' checkbox.
5) Then click 'OK' on popup, and exit application.
6) Repeat each steps for all Thuggysmurf's quest mods.
Then check if CTDs recede.
`==============================================SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
==============================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
- PRP.esp | 5
- Thuggysmurf_Optimization.esp | 3
- OutcastsAndRemnants.esp | 4
[Last number counts how many times each Plugin Suspect shows up in the crash log.]
These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
- Form ID: 2315273F | [OutcastsAndRemnants.esp] | 2
- Form ID: 23152EDE | [OutcastsAndRemnants.esp] | 2
[Last number counts how many times each Form ID shows up in the crash log.]
These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.
# LIST OF DETECTED (NAMED) RECORDS #
- Full Name: "Commonwealth" | 6
- Full Name: "Hardware Town" | 1
- Name: "0000E54E_Physics" | 1
- Name: "data\materials\landscape\ground\rubblerock01.bgsm" | 1
when I remove PRP entirely it stops crashing. I was talking with the author of PRP and they mentioned to reach out here
Probably there is third factor? Does crash continue if only the mods listed above are enabled?
Any idea what ive done wrong? thx for any help
Hmm, no other locations but Fallon's only?
Load order might matter. Please try putting 'Thuggysmurf_Optimization.esp' at bottom.
If you use mods that edit Depravity, try disabling them.
Since then I have discovered your mod and set it up according to the load order given in the description. The frame rates are better throughout fusion city but I still CTD eventually once i get near the simulation pod area especially.
Any idea that I can do to help this?
Hi-poly body mods, 4K texture skin mods or CBP physics mod really affect FPS.
Please check these mods to alleviate your issue.
maybe it's a dumb question but I just don't know how to install it correctly,I use MO2 btw
This patch contains only single file that is meant to override the particular file included in BA2 archive. Think of a texture replacer mod.
No plugin nor overwrite confirm message box will come, but it'll just work fine.