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The Bungalow at the End of the (Nuka-)World
Installation:
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- Install the blueprint with a mod manager or manually.
- The settlement lies just outside the border of the Nuka-World worldspace so make sure you have this
setting in your fallout4.ini to allow you to travel there:
[General]
bBorderRegionsEnabled=0[/code]
- Travel to Nuka World and then paste this line into the console to get to the right location:
player.setpos x -53500; player.setpos y -39000; player.setpos z 2300; player.setangle z 180
- If you get stuck in the ground, wait a few seconds until the cell has loaded, then run the same command again.
- Use [Conquest](https://www.nexusmods.com/fallout4/mods/12511) to build the Caldeira settlement at this location (see below for using a different settlement name).
- Import the blueprint with [Transfer Settlements](https://www.nexusmods.com/fallout4/mods/22442) using the default settings.
- The red cube in the basement is a placeholder for the location of the workshop workbench. Copy the cube's position and orientation onto the actual workbench (using [Place Everywhere](https://www.nexusmods.com/fallout4/mods/9424) or manually with setpos/setangle commands), then scrap the cube.
- There are 2 floor lamps and 2 table lamps that end up without power after importing. Picking them up in workshop mode fixes it. Everything else should be fully functional out of the box.
Using a different settlement than Caldeira:
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- After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
- Open the Bungalow blueprint JSON file in a text editor and look for the "workshop" section at the very end.
- Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.