Question, can you remove the restrictions on not allowing more reinforcements if the minutemen have troops in the cell, and possibly reduce the timer you need to wait to have new troops called in?
been looking for the amount to tweak for abit now aswell.am unsure what value needs changing -going to be going thru scripts. if I am successful permission to re-upload variant modification to this-
if not il make my own-
I think by default 5 minutemen show up right? ive found a 5 in the string.. so thinking u know- edit
Be careful, because the definitions that change these variables aren't fully deciphered yet so that is why I am not tinkering with them yet, they will most likely corrupt game files, and ruin saves, as well as once CK is released, they will not be able to be edited or fixed because CK would be unable to read them. So until they have them decoded, I won't mess up peoples games once they decode them properly, I will do so. Additionally, there is no static number of minuteman who will respond, and even minuteman dogs will sometimes show up, I have had 2 minuteman, I have had 3, and I have had 6 so to say it is a static number of 5 is incorrect, whatever value you are looking at, may not be what you think it is.
Wonderful idea, that limited range bothered me as well. I can see a lot of use for this mod throughout the game as the general it makes sense the troops would want to be nearby at all times.
Just wanted to let you know NMM is linking back to one of your other mods for robot followers when clicking the version number in NMM that mightn't be a hassle until you update but thought it was worth reporting, also the script for mod installation uses a robot followers placeholder as well when installing which probably relates to the previous link thing. Not really anything important either but worth mentioning.
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if not il make my own-
I think by default 5 minutemen show up right? ive found a 5 in the string.. so thinking u know- edit
Just wanted to let you know NMM is linking back to one of your other mods for robot followers when clicking the version number in NMM that mightn't be a hassle until you update but thought it was worth reporting, also the script for mod installation uses a robot followers placeholder as well when installing which probably relates to the previous link thing. Not really anything important either but worth mentioning.
so your mod makes them like respond? or do i need to beat the game or something for it to work?