Due to the latest NG update, the mod may not work.
I'm expecting more hotfixes to come so I won't be able to update it for a while.
Thanks.
-Known Issues- Grenade trajectory is not being affected by leaning. It seems to be happening with animations that does not have weaponAttach event. Leaning might work if you have keys bound to Q and Mouse3. Sight misaligns while leaning with modified first person skeleton. (Use R6 style) FP Sight misalignments with modified player scale : Use Custom Scale Fix by Buravo Camera stutters in transition between sneak to stand or vice versa in R6 style. (Cannot be fixed atm)
Since v1.0, MCM for Uneducated Shooter has been added.
Most settings will have proper descriptions on them so please read them and customize them to your likings.
Bug fix: Fixed inertia being reversed compared to previous versions
Bug fix: Fixed Tarkov style not moving the camera
Bug fix: Fixed R6S style moving the camera too much
Version v1.0
Reworked inertia algorithms
Code optimizations
Added: MCM for customizations
Added: Experimental feature (Realism Camera, inspired from some bodycam-style games)
Added: Option for turning input rotation on/off during Tarkov style leaning
Bug fix: Fixed the bug in Vault 111 sequence.
Version v0.93
Bug fix : More fixes on memory leaks
Bug fix : Fixed an occasional CTD that happens when you try to enter/exit power armor while leaning
Bug fix : Compatibility for the latest High Heel System
Bug fix : Fixed Pipboy flinching briefly when you open it with inertia turned on
Version v0.92
Added : rotDivXADS and rotDivYADS so you can adjust the strength of intertia in ADS separately
Bug fix : Fixed memory leak caused by the wall detection algorithm
Bug fix : Fixed the lean state being stuck in one direction when you die
Changed : Default values for inertia settings has been reset. Please try it and adjust it to your liking.
Version v0.91
Reworked most of the logic and algorithm for bone insertion and inertia
Bug fix : You won't be able to lean through the wall anymore.
Bug fix : Fixed inertia being applied to a wrong axis
Bug fix : E-Q worked, but Q-E didn't work. Now it's been fixed.
Bug fix : Fixed the player's first person skeleton going missing on startup, preventing the player from progressing further in prologue and Vault 111 sequences.
Bug fix : Fixed the camera not rotating while leaning on Tarkov style with certain mouse sensitivity
Changed : Disabled leaning in Looksmenu
Changed : Inertia now works based on the camera rotation instead of mouse/pad movement.
For those of you having a problem leaning towards the left side (Q) go to your in-game settings and change any option related to "Q" or "Mouse 3", for me workshop was under "Mouse 3". - I suggest you pin this or edit it in your post.
Hi Jarari, I am happy to see you hot updating for this, and I would like to give you a quick feedback of the newest Alpha-0.71 in regards to the ADS offsets when leaning with modified 1st person skeleton, an pinned issue I reported few days ago. (I am unable to respond to the sticky/locked posts so I have to start a new one) I've never played Rainbow Six Siege so I have no idea what's "R6 Style", but I am curious about it so I've set it to 1, then tested it out, and it worked just fine even with the modified 1st person skeleton, the old style (R6Style=0) won't though as expected. So I guess it's lifesaving for those people who installed mods that change their 1st person skeleton while hesitating to throw them away (like me, cuz for some reason the viewmodel was kinda screwed when I uninstalled) to attempt a workaround by setting R6Style=1 in their .ini setting while it's not officially fixed atm.
That is actually great lmao The biggest difference between Rainbow Six Siege and Escape from Tarkov's leaning mechanism is that R6S translates/pans the camera while Tarkov rotates the whole camera. I did the exact same thing to player's body and camera, but for R6S style I had to add the weapon's Zoom Data for sight alignments. That's probably why R6Style setting fixes the sight misalignment issue, even on modified 1st person skeletons. Would you mind if I pin this post instead of the old one?
Has anyone managed to use the inertia feature from this mod on the NG? I’d like to use the mod just for the inertia. Maybe it's posible using ini files without MCM or some other way?
can one of you ppl update this already? its been like nearly 2 months its not that hard dog all ur doing is fixing the incompatibilities with this mod and the new update. this mod brings some of the biggest changes and it seems none of you are concerned about it. were being as patient as possible.
I would love to do the work. I cant find any resource that explains how. It looks like just opening the source code and editing the addresses to match the new F4SE update and then recompile. I have never done this exact thing before but I would be willing to try.
I mean I just made this for my own gameplay, thought it's kinda cool so I shared it. I don't think there's any "responsibility" there.. kek
NG update is taking time simply because 1. I don't think NG worth it and I don't wanna mess up my setup just to update a few mods that I wouldn't even need in my game 2. I'm busy with life
NG update just introduced more problems and broke many mods. i don't think it's worth it for pc, maybe for console for the 60 fps but that's it. i honestly think that bebesba should have never released the update on pc
Hi man, your mod looks sick and i wanna use it but im on the latest ng version. Since there is no updated version for the mod yet, i thought maybe i could tryfixing it myself. I dont know anything at all about these things but why not try, ya know? So could you please share the source code of the mod?I feel kind of stupid asking this since i have no idea what im talking about but i'd like to play with the mod, so its worth feeling a little dumb.
1434 comments
I'm expecting more hotfixes to come so I won't be able to update it for a while.
Thanks.
-Known Issues-
Grenade trajectory is not being affected by leaning. It seems to be happening with animations that does not have weaponAttach event.
Leaning might work if you have keys bound to Q and Mouse3.
Sight misaligns while leaning with modified first person skeleton. (Use R6 style)
FP Sight misalignments with modified player scale : Use Custom Scale Fix by Buravo
Camera stutters in transition between sneak to stand or vice versa in R6 style. (Cannot be fixed atm)
Since v1.0, MCM for Uneducated Shooter has been added.
Most settings will have proper descriptions on them so please read them and customize them to your likings.
Steam has an option to bind gamepad keys to keyboard keys. It's called Steam Input and you can set it up through Settings -> Controllers.
This guide written by Itzal713 might help you setting up your custom keybinds that you can use on MCM.
Please note that modifier keys are not, and will not be supported due to MCM's keybind scheme so you'll need to bind it to a single key.
I am happy to see you hot updating for this, and I would like to give you a quick feedback of the newest Alpha-0.71 in regards to the ADS offsets when leaning with modified 1st person skeleton, an pinned issue I reported few days ago. (I am unable to respond to the sticky/locked posts so I have to start a new one)
I've never played Rainbow Six Siege so I have no idea what's "R6 Style", but I am curious about it so I've set it to 1, then tested it out, and it worked just fine even with the modified 1st person skeleton, the old style (R6Style=0) won't though as expected. So I guess it's lifesaving for those people who installed mods that change their 1st person skeleton while hesitating to throw them away (like me, cuz for some reason the viewmodel was kinda screwed when I uninstalled) to attempt a workaround by setting R6Style=1 in their .ini setting while it's not officially fixed atm.
The biggest difference between Rainbow Six Siege and Escape from Tarkov's leaning mechanism is that R6S translates/pans the camera while Tarkov rotates the whole camera. I did the exact same thing to player's body and camera, but for R6S style I had to add the weapon's Zoom Data for sight alignments. That's probably why R6Style setting fixes the sight misalignment issue, even on modified 1st person skeletons.
Would you mind if I pin this post instead of the old one?
All i get in the mcm is:
$UES_TITLE
$UES_INERTIA
$UES_REALISM
$UES_LEAN
$UES_DYNAMICHEIGHT
For version 1.11 btw
I don't think there's any "responsibility" there.. kek
NG update is taking time simply because
1. I don't think NG worth it and I don't wanna mess up my setup just to update a few mods that I wouldn't even need in my game
2. I'm busy with life