Fallout 4
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JanuarySnow

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bobrobbow

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About this mod

This mod enables crafting to take time, similar to the Time Flies mod for Skyrim.

BAKA FRAMEWORK IS REQUIRED

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BAKA FRAMEWORK IS REQUIRED https://www.nexusmods.com/fallout4/mods/43627

This mod is mainly acting as a demonstrator for a new feature that has recently been made available, to trigger scripts when any item is crafted.

Since Fallout 4 came out, and also in Skyrim ( until a recent patch this November ) , there was a bug where the story manager event node for "on craft item" was nonfunctional - so no Skyrim quests used it.

One Vanilla Fallout 4 quest did attempt to use it, but the Bethesda quest-maker obviously gave up, as it was replicated elsewhere in the native code eventually.
It still is present in the game as "DLC03achievementcrafitem" which is a non-functional quest..

Turns out this event was non functional because it kept crashing - so they just didnt use it, and it turns out this crash was due to a simple typo in Bethesda calling the event function.

Thanks to the Baka Framework - which has fixed this bug, it is now possible to call the function for "onstorycraftitem" when your quest is attached to that story manager event node.

So to show what this event can do in a simple manner, Ive made a mod that passes the time whenever you craft an item.

It has a simple MCM where you can set a notification toggle, and a global time multiplier, the rest of the calculation is simply the caps value of the resulting item converted to minutes, capped at 720 minutes ( 12 hours )

Hopefully this can help people be aware of this useful new event trigger, and they can make more interesting uses of it.

( If you look through mods in xedit, you may be wondering why in this plugin I disable that vanilla quest that uses the same event, well when baka framework fixed the bug, this meant that quest suddenly became functional again, but it was already reworked elsewhere by bethesda, so now that this quest works, it works twice, but the fixed one has no conditions, so as soon as you craft *any* item, you will get a Far Harbor achievement.  To stop this happening ive just disabled the quest that was broken, but is now fixed, so it can remain broken. Very confusing )