It would be so cool to see someone tackle this for the major hair mods and make them beautiful. It's such an endeavour I had no idea how much work would be needed, thanks for sharing this!
I played around with things and I'd like to share what I came up with. painting a hair mesh is sometimes a nightmare because of the intricacies in the mesh, like you said in your video. I found a cleaner way to get probably better results in most cases.
Start off by duplicating your mesh, and form the duplicate to fit with a hat. You can delete the exess mesh hidden by the hat. For both meshes, make the sub segments for Hair top and Hair Long. For the base mesh, fully paint it for Hair Top. For the alterred duplicate mesh, fully paint it for Hair Long. (Make sure both segments exist with one fully painted and the other not painted) Back to meshes tab. Check to make sure both meshes contain the same Alpha info by double clicking the name of the mesh. (Alpha test and Alpha Blend boxes) Merge your duplicate into the Base hair mesh. (if everything is correct, you won't get a warning) save and build.
I tried the other recommended method a month or so ago and just wound up getting frustrated and giving up. This makes SO MUCH MORE SENSE and works perfectly.
I have to work the .nif into blender, reduce the volume as much as i could, and subdivide whenever there's no enough edges for SubSegment Data painting. Then, back to OS where the real heavy lifting begin .... painting the SubSegment data, without blender-like isolation/hiding mesh features .... i almost give up on this.
Very helpful video. I was finally able to get the Sky188 hair to look good in any hat thanks to this. Much much appreciated. The hair clipping was always a huge bother to me that I didn't want to use hats, but now I can. It doesn't take a bunch of time to fix either. Thanks again.
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Seem to be working. Get message "failed to build set to the following location"
Start off by duplicating your mesh, and form the duplicate to fit with a hat. You can delete the exess mesh hidden by the hat.
For both meshes, make the sub segments for Hair top and Hair Long.
For the base mesh, fully paint it for Hair Top.
For the alterred duplicate mesh, fully paint it for Hair Long.
(Make sure both segments exist with one fully painted and the other not painted)
Back to meshes tab.
Check to make sure both meshes contain the same Alpha info by double clicking the name of the mesh. (Alpha test and Alpha Blend boxes)
Merge your duplicate into the Base hair mesh. (if everything is correct, you won't get a warning)
save and build.
I tried the other recommended method a month or so ago and just wound up getting frustrated and giving up. This makes SO MUCH MORE SENSE and works perfectly.
I have to work the .nif into blender, reduce the volume as much as i could, and subdivide whenever there's no enough edges for SubSegment Data painting.
Then, back to OS where the real heavy lifting begin .... painting the SubSegment data, without blender-like isolation/hiding mesh features .... i almost give up on this.