I'm curious about the followers-getting-stuck-in-Kellog's-Home behaviour and the solutions you've posted. Is this a problem with the vanilla cell or just the original KMH - Reborn mod? If it's the latter, would you consider finding a proper fix? The community would be most appreciative if you did
I don't know actually. I've never tested it against the vanilla behavior. IIRC, Nick always followed immediately any time I left Kellogg's to follow Dogmeat. I will absolutely update this patch should I find a better fix.
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The Wryebash plugin checker reports: • Kellogg_House.esp: 1 deleted base record
It also reports that this cannot be fixed with FO4Edit and requires CC. Would you consider taking a look at it? :-)
Definitely a step in the right direction.
I'm curious about the followers-getting-stuck-in-Kellog's-Home behaviour and the solutions you've posted. Is this a problem with the vanilla cell or just the original KMH - Reborn mod? If it's the latter, would you consider finding a proper fix? The community would be most appreciative if you did
:-)