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4estGimp

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4estGimp

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11 comments

  1. kijikun
    kijikun
    • supporter
    • 13 kudos
    I kinda wish this wasn't a players home and just a redone location, with home base right near by.
    1. 4estGimp
      4estGimp
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      • 831 kudos
      It's not a player's home.  It's Kellogg's home.
  2. rextable
    rextable
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    • 7 kudos
    Hey 4estGimp

    The Wryebash plugin checker reports: •  Kellogg_House.esp: 1 deleted base record

    It also reports that this cannot be fixed with FO4Edit and requires CC. Would you consider taking a look at it? :-)
    1. 4estGimp
      4estGimp
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      • 831 kudos
      I already have.  I ignored it.
  3. hamletsdead
    hamletsdead
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    • 40 kudos
    Is it mandatory to make Nick your companion? I've never had him as one and Getting a Clue has always worked just fine . . . 
    1. 4estGimp
      4estGimp
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      • 831 kudos
      You'll probably have to make him a companion long enough to get him outside Kellogg's home.  Maybe you'll get lucky.
  4. rextable
    rextable
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    • 7 kudos
    Thank you!

    Definitely a step in the right direction.

    I'm curious about the followers-getting-stuck-in-Kellog's-Home behaviour and the solutions you've posted. Is this a problem with the vanilla cell or just the original KMH - Reborn mod? If it's the latter, would you consider finding a proper fix? The community would be most appreciative if you did

    :-)

    1. 4estGimp
      4estGimp
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      I don't know actually.  I've never tested it against the vanilla behavior.  IIRC, Nick always followed immediately any time I left Kellogg's to follow Dogmeat.  I will absolutely update this patch should I find a better fix.
  5. Ian1013
    Ian1013
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    • 5 kudos
    I just reinstalled and cleaned this mod! Great timing! <3
    1. 4estGimp
      4estGimp
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      • 831 kudos
      You took care of most of the fix with just QAC.  That changes the 100+ entries from "Deleted" to "initially disabled".  Then the quest will start. 
  6. huan1337
    huan1337
    • member
    • 0 kudos
    thanks alot !