Set it to 0.92 for a deep male, Arthur Morgan like, voice or to 0.95 if Arthur is too manly for you but still help your male protagonist to not sound like a jerk anymore.
Although I'd like to mention it's not compatible with mods like Jump Grunt or iDroid Voice Service, as these mods will modify their pitch if the game slows down time for any reason with this mod enabled.
I had the same minor issue of the Jump Grunt sounds not being the same pitch as the player's voice from this mod. It turns out that it's not this mod's fault but Jump Grunt's, the grunts are a different category than the player's voice. With my limited fo4edit and creation kit knowledge I have managed to get Jump Grunt to have the same pitch as the player. All I did was open the Jump Grunt .esl in fo4edit, go to the sound descriptor category and change the sound descriptor's categories to "AudioCategoryVOCPlayer "AudioCategoryVOCPlayer" [SNCT:000B0EA4]".
Am I supposed to talk....really....slow....when the voice is set to lower? Trying to sound like Titus but the dialogue gets all wonky as I'm STILL TALKING when the npc continues with their lines.
a way to use mcm to change the value on the fly and have it be stored in the savefile, so each character save could have its own setting would be the best.
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I'm expecting more hotfixes to come so I won't be able to update it for a while.
Thanks.
Although I'd like to mention it's not compatible with mods like Jump Grunt or iDroid Voice Service, as these mods will modify their pitch if the game slows down time for any reason with this mod enabled.
Thanks for the tip! Would never have known this at all. You can apply the same principle here with the Cough mod as well :)