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Bingle

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jarari

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125 comments

  1. jarari
    jarari
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    Due to the latest NG update, the mod may not work.

    I'm expecting more hotfixes to come so I won't be able to update it for a while.

    Thanks.
  2. ndnuzik
    ndnuzik
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    Set it to 0.92 for a deep male, Arthur Morgan like, voice or to 0.95 if Arthur is too manly for you but still help your male protagonist to not sound like a jerk anymore.
  3. DrunkZombie88
    DrunkZombie88
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    Still not updated in 2025? I don't think there will be any more updates and the mod still doesn't work..
  4. kayrahbearz
    kayrahbearz
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    Would love to see this updated for NG. No rush, just popping in to say I miss being able to use it! 
    1. Alascet
      Alascet
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      same +1
    2. gisellita
      gisellita
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      +1
    3. faryxwtf
      faryxwtf
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      +1
    4. asmodeus4242
      asmodeus4242
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      +1
  5. arni789
    arni789
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    So whats the status with NG Patch compatibility? Or is this whole thing abandoned?
  6. DarklyNightly
    DarklyNightly
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    pls update
  7. thorrvaldkorppi
    thorrvaldkorppi
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    Works perfectly, I endorsed. I never updated to NG so I don't know if it would work, but at least the pre-NG version works without problems.
  8. Xlixity
    Xlixity
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    Awesome mod. Endorsed.

    Although I'd like to mention it's not compatible with mods like Jump Grunt or iDroid Voice Service, as these mods will modify their pitch if the game slows down time for any reason with this mod enabled.


    1. loljik
      loljik
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      I had the same minor issue of the Jump Grunt sounds not being the same pitch as the player's voice from this mod. It turns out that it's not this mod's fault but Jump Grunt's, the grunts are a different category than the player's voice. With my limited fo4edit and creation kit knowledge I have managed to get Jump Grunt to have the same pitch as the player. All I did was open the Jump Grunt .esl in fo4edit, go to the sound descriptor category and change the sound descriptor's categories to "AudioCategoryVOCPlayer "AudioCategoryVOCPlayer" [SNCT:000B0EA4]".
    2. loljik
      loljik
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      I believe you can use the same method for iDroid Voice Service too, and any other voice mod
    3. TheClairvoyant1
      TheClairvoyant1
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      Thanks a lot for sharing this. 
    4. HunterNoah
      HunterNoah
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      Helps a lot, thanks
    5. Tyrone360
      Tyrone360
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      Thanks man
    6. loljik
      loljik
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      glad i could help!
    7. CloudLamda
      CloudLamda
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      Hey loljik

      Thanks for the tip! Would never have known this at all. You can apply the same principle here with the Cough mod as well :)
    8. BigBozat
      BigBozat
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      This should be stickied.  
    9. WeFellOut
      WeFellOut
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      Many thanks! Even though I don't have this particular problem I concur that the info within should be stickied ; )
    10. Alphie9
      Alphie9
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      Still helping folks two years later. Thank you @loljik!
  9. mjhusn
    mjhusn
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    Am I supposed to talk....really....slow....when the voice is set to lower? Trying to sound like Titus but the dialogue gets all wonky as I'm STILL TALKING when the npc continues with their lines.
  10. SiniVII
    SiniVII
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    Update when?
  11. yarrmateys
    yarrmateys
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    a way to use mcm to change the value on the fly and have it be stored in the savefile, so each character save could have its own setting would be the best.
  12. NekoLeila
    NekoLeila
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    Any chance this will get updated now that F4SE has updated for the NG update?