by the time i install the mod with MO2 i got this message:
The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: [table]MasterRequired Byccfsvfo4001-modularmilitarybackpack.eslCCMMB REDUX.esp, CCMMB_CutContent.esp, ModularMilitaryBackpackWeightPatch.esl, modularmilitarybackpack.esp[/table]
it's in real plain sight behind the overseer's desk. You can't miss it. If you're not seeing it, then either mod conflict or mod not enabled properly? If on PC- open console and type Help 4 backpack Spawn 1 in- if it doesn't have buttons on or option at the armor bench then the mod definitely hasn't worked!
I’d just like to confirm something I recently heard: while the backpack is advertised as adding 120 lbs of carry weight fully upgraded, it actually maxes out at 45 lbs when you’re on Survival. Is this true? I’d like to know before I spend money on it. I should say I still plan to pick it up (it’s not that expensive) but I *really* wish this had been noted somewhere as a caveat. And to avoid further fine print issues, how early can you upgrade it with the extra bags? Do they require any special perk(s) or hard to get components? I plan on heading to Diamond City right out of the Vault and it would be super nice to know. Thank you!
ETA: Mortercotic answered in a PM (thanks again!) and it’s true that the backpack maxes at +45 lbs carry weight in survival.
Is there a recommended spot for where the original creation club content and this mod would fall in load order? I plan on doing a relatively lightly modded run with The Midnight Ride.
If this mod already changes the backpack from being automatically added to your inventory to being found somewhere in Vault 111 (hopefully not behind a Master lock), why is Creation Club Delayed recommended?
I still recommend Creation Club Delayed as it stops the item from being added to your inventory automatically (as well as other modifications from other CC content). You then can just decide if you pick it up from the vault or not (or just forget and don't notice it was there like I did... lol).
I am so looking forward to gaming with this mod. I had been considering Backpacks of the Commonwealth but that mod thoroughly fails to understand the backpacks are at their most valuable and needed early days and early places of the game. After all, later on you’ll have Power Armor with 11 Strength, Strong Back, and the various mods that increase carrying capacity. A backpack isn’t supposed to compare to that and so it’s obviously meant to be picked up well beforehand. Thanks much @Mortercotic!
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Thanks again for all your help!
The masters for some plugins (esp/esl/esm) are not enabled.
The game will crash unless you install and enable the following plugins: [table]MasterRequired Byccfsvfo4001-modularmilitarybackpack.eslCCMMB REDUX.esp, CCMMB_CutContent.esp, ModularMilitaryBackpackWeightPatch.esl, modularmilitarybackpack.esp[/table]
did i do something wrong ?
If on PC- open console and type Help 4 backpack Spawn 1 in- if it doesn't have buttons on or option at the armor bench then the mod definitely hasn't worked!
ETA: Mortercotic answered in a PM (thanks again!) and it’s true that the backpack maxes at +45 lbs carry weight in survival.
My gut says a patch would be needed, but I'm not 100% sure since the other mod is a replacer, and this just adds an item.