A worthy addition, IMO....who the hell would realise that coinage has been replaced by bottle-tops? After all, we never see any coins in the entire game.....the closest thing is a subway token.
On a similar note (i.e., how does the VDweller know that caps are currency?) how the hell does he/she know that cockroaches have appeared on the menu? For centuries they've been eradicated when at all possible and suddenly they are food? Gimme a break! Put yourself in that position; would you think of them as food?!! No bloody way, matey!!
I'm on my umpteenth playthrough of FO4 (Commonwealth only.....more than 6,700 hours) and some time ago decided that I would never eat another insect, mole-rat, mirelurk or dog. My diet consists of canned food, fruit, vegetables and meat is limited to beef (Brahmin) and venison (Radstag). And I carry a stash of pre-war notes which, after 210 years, appear to be in remarkable condition. :)
it didm't. Useing caps as a currency in the east coast originate form whitespring resort. There is Nuka cola event pre war that allowed people to use caps as money. When the bomb drop the robot still has program to accept caps. So survivor begun to use it to trade with the robots for suppiles and later on each other. IMO it make more sense than back by watter in original Fallout but bethesda bad i guess.
No it doesnt make more sense if u know basic economics the cap un f1 is the dame system as the gold standard one cap equils the value of one bottle of water and is fixed to that value no matter the value of water the cap will ajust its own value to match thats a basic economic system. copying some robots at a resort is not a system its stupid that resort would not inpact wven remotly the rest of the area let alone the entire east coast
I like using both your mod and https://www.nexusmods.com/fallout4/mods/58599?tab=files (What Are Caps - Lore Clarification by jsalex). My head cannon is both people got sent out to the vault and killed each other (:
Very late to the party, but i always thought of a good way was to put a jar of bottlecaps (50 - 100) on the player character's house, to show that either male or female collected the bottlecaps as a pre-war hobbie, to give reason as to why the character is just suddenly collecting them before they even knew that it's the currency of the new world; Atleast that was my idea when i first played the game. I am so glad that i'm not alone in being bothered by this.
Fun fact, if you go to Abernathy's farm, and talk to them, they'll say they pay you with caps for any help - and you can have a short, but very well done conversation with them about what is going on in the world and why caps a money now.
Yeah, you have to talk to Lucy Abernathy after she tells you how many caps she'll pay you for picking melons. Though I still like this mod and others like it to explain why our character would even bother picking caps up fresh out of the vault.
There is no explanation for why the Capitol Wasteland and Commonwealth use caps save perhaps for the sheer prevalence of Nuka-Cola and other bottlecaps which survived the War where dollar bills did not. I don't like people jumping all over the mod author for trying to plug the typical Bathysphere-style plot hole.
There is no need for this "fix" in lore because the Survivor would know that before the war Nuka introduced using caps alongside coinage when buying from it's robot & machine vendors. This was partly to do with recycling and partly to get people to buy more Nuka stuff of course. That's why in FO3/FNV you'd find caps in prewar nuka machines, cash tills and even desks etc in ruins, alongside prewar notes.
It may seem odd to young players but the game is set in a 1950s/60s-styled world and to old-timer players like me who remember those days this is nothing new. When I grew up in the 1960s we had milk tokens (they were company-made coins, of plastic or cheap alloy) and other similar stuff, and we always took empty bottles back to shops for their deposit values. Tokens, empties, vouchers & coupons were everyday. So Nuka caps seem very natural, frankly. We even sometimes had redeemable value/prizes printed on the inside of bottle caps.
And a Vault Tec primer film/booklet would've told him prewar money would have junk value after the vaults re-open. And in fact caps are not the primary currency - bartering is! And you can still use prewar notes but bartering comparative value-amounts on the waterproof metal alloy in a nuka cap is more sustainable than a degradable paper bank note. Any smart vault dweller would thus have it all figured out in 5 seconds once they got outside. All this is why, though it would've been nice for newbie-Fallout players to have Codsworth mention it in passing (and maybe he does in some line, like a couple of others later do), the game doesn't feel the need to ram the fact down your throat.
As for alt-start players, well you aren't from a vault are you, so would already know. But ok, some stupid raider needed a note to remind him.
caps were not a curency because of any prewar they were a curency because the hubs water merchants used them as representation of water bottles water was the gold and caps were the money it was a form of gold standard that was dying out in fallout 2 ncr coins replaced caps caps had been dxeemed usless by time of fallout 2 100 years before fallout 3
I think this makes a great introduction, not only can you figure that caps are valuable-why would someone carry such amount of them- but simple presence of the "body" indicates you how this are going around...
May not be compatible with mods like Deathclaw dash that puts Deathclaws or other creatures at the entrance to 111. My combined mods put two Deathclaws there with two also Sanctuary plus mad them a lot tougher and leaving the vault with 20 mm rounds with no gun with just a stick. Staying around to check the body would almost be guaranteed a very short game. You might want to consider having alternate placement location locations. For example the dead body by the bridge or in one of the houses or Red Rocket or the path leading up to 111.
27 comments
On a similar note (i.e., how does the VDweller know that caps are currency?) how the hell does he/she know that cockroaches have appeared on the menu? For centuries they've been eradicated when at all possible and suddenly they are food? Gimme a break!
Put yourself in that position; would you think of them as food?!! No bloody way, matey!!
I'm on my umpteenth playthrough of FO4 (Commonwealth only.....more than 6,700 hours) and some time ago decided that I would never eat another insect, mole-rat, mirelurk or dog. My diet consists of canned food, fruit, vegetables and meat is limited to beef (Brahmin) and venison (Radstag).
And I carry a stash of pre-war notes which, after 210 years, appear to be in remarkable condition. :)
But hay, nice mod non the less ^^
Though I still like this mod and others like it to explain why our character would even bother picking caps up fresh out of the vault.
without the hubs water merchants caps would never been a curency and the hub hasnt interacted with the east coast y=
It may seem odd to young players but the game is set in a 1950s/60s-styled world and to old-timer players like me who remember those days this is nothing new. When I grew up in the 1960s we had milk tokens (they were company-made coins, of plastic or cheap alloy) and other similar stuff, and we always took empty bottles back to shops for their deposit values. Tokens, empties, vouchers & coupons were everyday. So Nuka caps seem very natural, frankly. We even sometimes had redeemable value/prizes printed on the inside of bottle caps.
And a Vault Tec primer film/booklet would've told him prewar money would have junk value after the vaults re-open. And in fact caps are not the primary currency - bartering is! And you can still use prewar notes but bartering comparative value-amounts on the waterproof metal alloy in a nuka cap is more sustainable than a degradable paper bank note. Any smart vault dweller would thus have it all figured out in 5 seconds once they got outside. All this is why, though it would've been nice for newbie-Fallout players to have Codsworth mention it in passing (and maybe he does in some line, like a couple of others later do), the game doesn't feel the need to ram the fact down your throat.
As for alt-start players, well you aren't from a vault are you, so would already know. But ok, some stupid raider needed a note to remind him.
caps were not a curency because of any prewar they were a curency because the hubs water merchants used them as representation of water bottles water was the gold and caps were the money it was a form of gold standard that was dying out in fallout 2 ncr coins replaced caps caps had been dxeemed usless by time of fallout 2 100 years before fallout 3