Utterly bizzare choice at implementation because ive now got every other raider using the obrez and every shot insta kills. Great idea in injecting a weapon with a base damage of 60 that the ai can shoot every second with pinpoint accuracy at level 2 my guy.
Personally, I replaced the damage multiplier modcol with the 0% damage mod (cause enemies spawning with 300% damage is going to be ridiculous and unfun). I also want to keep Electric Boogaloo as a energy unique. In any case, I really appreciate this after seeing a ton of the original mod's errors in FO4edit. Thanks once again for making mods more playable, 4estGimp!
I have an abundance of Obrez in my game and would like for the Enfield to be generally much rarer. I'm not completely sure which entries to remove in the script injection quest. Could you give some pointers? (:
Spawned a few with the console and they randomly had their damage modifiers upped by hundreds of percent. Hopefully this won't happen to world spawns because I will die instantly. I installed the non-compacted esp, just for the record (to make it compatible with the .303 British Patch for FOLON Bren). Update: It seems both esp's replicate this issue, just let me know if it wouldn't effect spawns.
Its not a bug, the higher damage multipliers are set to spawn at high levels you can edit modcol_LeeEnfield_Damage in FO4 edit (just delete all the entries except "Damage Modifier 0%) to prevent the guns from spawning with the higher damage multipliers
Is there a way I can wteak the LLs in xEdit to make the Enfield and Obrez appear more rarely in NPCs? I've fidddline around with xEdit quite a lot lately but haven't gone as far as actually making edits to Levelled lists yet.
Check the QUST records to find the injections. They are similar to hard LLs so you should be able to figure them out. Just remove any LLs which you don't want to receive weapon injection. The catch is these only run the first time they are ever installed and never again. So you have to go back to old saves or a new game to test them.
This might be a silly question: can I safely delete your LL_Ammo_303Caliber leveled item entry so I can use a Caliber Complex patch? Or, will that cause a rupture in the space time continuum resulting in a quantum flux chain reaction that destroys the entire universe?
Sorry I missed this one. I was in the hospital Aug 6-15. So I read this and then it no longer existed. I assume you found it would not work with my weapon. I'll eventually get all my mods patched for Munitions.
I haven't compared to the original mod's .esp to mine in several months but there is a good chance we have different FormID. So you might lose the Enfileds and mods that you already have. The new LLs would run fine though. The originally injected LL would would probably not be able to spawn weapons and would be a non-issue. I don't think it would crash you but with game is not really the best with uninstalling mods.
I have no idea what the "War Splatter paint fix" is or what conflicts it might cause. Is this a new weapon which was spawned since you installed the mod? Have you verified load order?
War Splatter paint fix - small texture (.dds) fix for skin pack, well, can delete it for test. Test all 6 guns from ur esp by additem, all have same problem. Load order: LeeEnfieldNo4Mk1.esp > LeeEnfieldPAFootstepFix.esp > ODT - Lee Enfield Skin Pack Vol1.esp. Maybe problem is, that I installed "nomeme" version after completing the original quest...
Np, all fine with receiver now, but found old bug with ammo, same as with fusion gun, npc spawn with full Enfield .308 but in inventory only few .303 ammo. If u have time, thx.
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https://drive.google.com/file/d/1pz9XfUmiujIZh4TuDwW8RyrAKemKrLok/view?usp=sharing
Any idea why?
Thanks
mod_LeeEnfield_Grip_StockShort_Obrez
I'll put it on my update list.
Update: It seems both esp's replicate this issue, just let me know if it wouldn't effect spawns.
Thanks 4estGimp
you can edit modcol_LeeEnfield_Damage in FO4 edit (just delete all the entries except "Damage Modifier 0%) to prevent the guns from spawning with the higher damage multipliers
Is there a way I can wteak the LLs in xEdit to make the Enfield and Obrez appear more rarely in NPCs? I've fidddline around with xEdit quite a lot lately but haven't gone as far as actually making edits to Levelled lists yet.
This might be a silly question: can I safely delete your LL_Ammo_303Caliber leveled item entry so I can use a Caliber Complex patch? Or, will that cause a rupture in the space time continuum resulting in a quantum flux chain reaction that destroys the entire universe?
:-P
Sorry to hear about your (somewhat lengthy) hospital visit. Hope you're okay.
Anyway.... actually, it appears to be working fine, although I haven't yet come across an enemy carrying an Enfield yet.
Is this a new weapon which was spawned since you installed the mod?
Have you verified load order?
Maybe problem is, that I installed "nomeme" version after completing the original quest...