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4estGimp

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4estGimp

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6 comments

  1. 4estGimp
    4estGimp
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    A good general load order for weapons is:

    1) Standard Weapons

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the
    weapon.  Many also replace some of the workbench modifications which go
    onto them.  That's why they need to go after mods which affect weapons
    or weapon components.
  2. fangblade386
    fangblade386
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    Hey, thanks for your work on this mod! Would you happen to know if it is compatible with the AAS in that authors new merged version ?
    1. 4estGimp
      4estGimp
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      Weapons in the merged version will most likely have different form ID.  So the shotgun in the merged version would be a different shotgun than this one.
  3. Quercia92
    Quercia92
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    i noticed that with the replacer i have duplicated modifications....like double powerful reciever for example
    1. 4estGimp
      4estGimp
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      I've seen those extra entries and it annoys me too.  I'll check into it.
    2. Quercia92
      Quercia92
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      thanks!
    3. 4estGimp
      4estGimp
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      done.  The extra entries are from the vanilla weapon modifications which also require replacement so the Uniques will work.  I put impossible conditions on the constructible objects and they don't show now.