2) Vanilla Weapon Modifiers Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.
3) Vanilla Weapon Replacers Replacers often have their own settings and have new models for the parts of the weapon. Many also replace some of the workbench modifications which go onto them. That's why they need to go after mods which affect weapons or weapon components.
Weapons in the merged version will most likely have different form ID. So the shotgun in the merged version would be a different shotgun than this one.
done. The extra entries are from the vanilla weapon modifications which also require replacement so the Uniques will work. I put impossible conditions on the constructible objects and they don't show now.
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1) Standard Weapons
2) Vanilla Weapon Modifiers
Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.
3) Vanilla Weapon Replacers
Replacers often have their own settings and have new models for the parts of the
weapon. Many also replace some of the workbench modifications which go
onto them. That's why they need to go after mods which affect weapons
or weapon components.