Fallout 4

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4estGimp

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4estGimp

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5 comments

  1. 4estGimp
    4estGimp
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    A good general load order for weapons is:

    1) Standard Weapons

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the
    weapon.  Many also replace some of the workbench modifications which go
    onto them.  That's why they need to go after mods which affect weapons
    or weapon components.
  2. Quercia92
    Quercia92
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    i noticed that with the replacer i have duplicated modifications....like double powerful reciever for example
    1. 4estGimp
      4estGimp
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      I've seen those extra entries and it annoys me too.  I'll check into it.
    2. Quercia92
      Quercia92
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      thanks!
    3. 4estGimp
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      done.  The extra entries are from the vanilla weapon modifications which also require replacement so the Uniques will work.  I put impossible conditions on the constructible objects and they don't show now.