Fallout 4
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4estGimp

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4estGimp

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  1. 4estGimp
    4estGimp
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    A good general load order for weapons is:

    1) Standard Weapons

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.

  2. Mysterioso888
    Mysterioso888
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    I have a question, if the FG42 is set as a peer/replacer, will it spawn on super mutants?
  3. Arexdead
    Arexdead
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    it didnt replace the default LMG, and i tried to spawn one but there's only weapon mods with the name and not a single model for the weapon.
    1. 4estGimp
      4estGimp
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      Did you check where it is in your load order?  Refer to the sticky above.  It sounds like another mod is after loading later and causing problems.  Also, make sure you installed a replacer file and not the "Peer" file.
    2. Arexdead
      Arexdead
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      yeah i did that, i don't have complex sorter tho i use a simple sorter.
      i really don't know what could be causing it to not work since i have it literally at the bottom of the load order.
  4. majorbrom
    majorbrom
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    This patch has UF4P as master. Can you remove this requirment?
    1. 4estGimp
      4estGimp
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      done
    2. majorbrom
      majorbrom
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      Thanks!