File information

Last updated

Original upload

Created by

4estGimp

Uploaded by

4estGimp

Virus scan

Some files not scanned

Tags for this mod

14 comments

  1. 4estGimp
    4estGimp
    • premium
    • 838 kudos
    Locked
    Sticky
    A good general load order for weapons is:

    1) Standard Weapons

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.
  2. Saul71
    Saul71
    • premium
    • 2 kudos
    The   "1 Option 1" can I use the  peer file instead  ?   -  I'd still like to keep the vanilla assualt  ?
    1. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      That should be fine.
  3. mepradayounada
    mepradayounada
    • supporter
    • 11 kudos
    Complex Sorter throws a "Keyword "ma_LMG" not available. Skipping entry" error with this, can i ignore this? 
    1. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      You need my M8's Complex Item Sorter Enhancements II mod to get that icon and have it tagged.
    2. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
      i do, at least the previous version that didnt require the new FIS Item Sorter. didnt feel like reinstalling my entire sorter setup, really.
      i followed the previous instructions pdf for your complex sorter setup. oh well, i'll see in game if its bothering. thank you  
    3. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      That PDF has been updated too.  M8r basically reworked the the internals of Complex Sorter.  So yeah, you need to update everything FallUI, my Enhancements mod, and grab the latest PDF too.
    4. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
      still getting the same error, but i updated everything and i have the enhancements installed. 

      i checked the enhancements ini and i assume this part is what the Complex Sorter is looking for?

      Spoiler:  
      Show
      "[PluginAddInnrRules:dn_CommonGun]
      s_40_ShotgunDoubleBarrel=DoubleShotgun
      dn_HasGrip_Pistol,dn_weap_Pipe=PipeRevolver
      ma_InstituteLaserGun=Institute
      ;ma_LMG keyword was made up to allow splitting Assault Rifle tags into “AssaultRifle” with standard color and “LMG” with Red color.
      ;The ma_LMG keyword Record must be added at least one weapon mod .esp for it to work.
      ;ma_LMG=LMG <---used in a mod's .ini file
      ;ma_InstituteLaserGun,dn_HasMuzzleBeamSplitter=Shotgun
      ;s_40_LaserInstitute,dn_HasGrip_Rifle=InstituteRifle
      ;s_40_LaserInstitute,dn_HasMuzzleBeamSplitter=Shotgun
      ma_PipeGun,dn_HasGrip_Rifle=PipeRifle
      WeaponTypeLaserMusket=LaserMusket"


      i dunno why it keeps throwing the error, that part is clearly in the ini lol. 
      and end of LO is ECO_INNRoverride.esp followed by 4estgimp - FALLUI r88 PA rules and lastly the sorter output, if that matters. 
    5. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      The part in your spoiler is just the explanation.
      Lower in the file is the tag association.
      LMG=[LMG]
      Then 4estIconLib.xml assigns the icon and color:
      <tag keyword="LMG"  icon="M8r.WpnRifles.AssaultRifle" colorname="lightred" category='' tagSortBefore='AssaultRifle' />

      So Looking back at your original post, you don't have a mod with that keyword in the mod.

      The Keyword ma_LMG is configured in 4estGimp - MG69_Patch.esp.  Do you have that active?
    6. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
      yep, but are you sure you didnt forget anything in that patch? checking in xEdit, there's only one weapon record for the MG69 and all it changes from the MG69 original mod are the damage values. and the ini has this

      "[INNR_RULES:dn_CommonGun]
      ma_LMG=LMG"

      but yeah thats it and all following your instructions. 
    7. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      4estGimp - MG69_Patch.esp
      - Adds the keyword record for ma_LMG.
      - Changes the WEAP record for damage of 60 and adds the keyword ma_LMG.

      MG69.ini
      - Adds the rule to dn_CommonGun so keyword ma_LMG uses tag LMG.

      That is literally everything. I also have this in game and it works.
    8. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
      strange. well the DC guards will use those weapons now either way, right? its not that big of an issue if that particular weapon doesnt get tagged now. (i'm coming from your DC overhaul ^^)
    9. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      I don't really have DAK's weapon tied into my DC patches.  That said, the Diamond City Enhanced Security guys run off a vanilla LL and a few of them usually do have an Assault Rifle of whichever version you have installed.
    10. 4estGimp
      4estGimp
      • premium
      • 838 kudos
      Fixed.  Thelocal files on my machine were up to date but for some reason I didn't replace the old .esp with the current .esp in the
      archive I uploaded.  Anyway, yep, that was all on me.
    11. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
      cheers! :)