
Oberland Station Planet X - SS2 November City Plan Contest 1st Place Winner
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Version2.0
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Here is more information on the requirements for upgrading City Plans with a link to the Sim Settlements 2 Wiki page for more information if you need it:
Settlements & Cities | Sim Settlements 2 Wiki
Make sure that you have realistic build times set to OFF in the City Manager 2078 Holotape (Options/Gameplay/Immersion/Realistic Build Times/Off).
City Plan requirements to Level Up:
There are also time and happiness requirements for each level:
I got all recommended addons. Followed instructions in Description. In SS2, all build resources costs are OFF, Auto Assignments ON, Involvement = None. Increased build limits to 500 and stored lots of all crafting materials into Workshop.
Built the plan in Citi Manager desk and waited for a long time. Then continue playing elsewhere. Come back and the plan build still got stuck at L0 with Water, Power, Food, Beds, etc all at Zero. Many plots have no power.
Do I need to do anything manually to get it start?
Thanks for the help.
Here is more information on the requirements for upgrading City Plans with a link to the Sim Settlements 2 Wiki page for more information if you need it:
Settlements & Cities | Sim Settlements 2 Wiki
City Plan requirements to Level Up:
There are also time and happiness requirements for each level:
I already got all the settings you suggested before starting the build.
I used "cqf SS2_CityPlanManager TestCityUpgrade" and got the city plan up to L3. But same issues exist, ie. no Power, Food, etc.
It's possible that the previous city plans I used were not scrapped properly. I used Workshop "Scrap Settlement", then in City Manager desk, "Scrap everything before build". But I still see many structures from previous plan left over. Probably I didn't wait long enough for the scrap operations. I tried to start over from scratch. Scrap Planet X, then try to manually scrap objects. But there are structures, like Bridge supports, that I can't scrap, even with markfordelete or disable.
Is there a way to wipe everything back to foundation/floors only? or reset to original Oberland Station?
On the City Planner's desk, there is a command to Remove City Plan on the Manage City pad. I think you may have already tried this - but I thought I'd mention it in case. Also here is a link to the SS2 Wiki page description of the features on the City Planner's desk if you are interested.
City Planner's Desk | Sim Settlements 2 Wiki
I haven't really removed an entire City Plan and installed a different plan, so I can't gauge how long it will take to clean itself up. All of this happens because of the magic that is programmed into SS2 by people who are a lot smarter than me, using the files that we design. Later, I will go into the game and see if I can replicate some of the problems that you are having. You can also post a question on the SS2 forums page for advice too Sim Settlements 2 Discussion | Sim Settlements Forums
Here are my thoughts on the problems that you described:
I used "cqf SS2_CityPlanManager TestCityUpgrade" and got the city plan up to L3. But same issues exist, ie. no Power, Food, etc.
It's possible that the previous city plans I used were not scrapped properly. I used Workshop "Scrap Settlement", then in City Manager desk, "Scrap everything before build". But I still see many structures from previous plan left over. Probably I didn't wait long enough for the scrap operations. I tried to start over from scratch. Scrap Planet X, then try to manually scrap objects. But there are structures, like Bridge supports, that I can't scrap, even with markfordelete or disable.
I found out the causes for no Food, Power, Water, etc. But don't know why. It seems that all objects/plots are there just for decoration purposes, but not actually work. For no beds issue, in build mode, some beds can be selected for scrap, others won't allow you to do that. Have to resort to above 'disable' steps to remove them, create new beds. Then total number of beds would show up properly on top row. I had to scrap and replace all beds.
Same for generators, agricultural plots and water pumps. They have to be scrapped and replaced by new corresponding objects for them to work.
In search of easier way to provide power, I found this mod, and love the little 30W boxes that you can stick anywhere on walls
Workshop Power Pack at Fallout 4 Nexus - Mods and community (nexusmods.com)
Thanks for the tip of using "Place Everywhere" to scrap objects. I'll try that next time. If it works, it would be much faster.
Thanks again for the great city plan and your help. I can now enjoy it in fully working mode.
Questions & Help | Sim Settlements Forums
Just one thing I'm not a big fan of is the gigantic scrap storage capacity. I found 2 of the bags of holding a deleted them (the ones on the top of the wall at L0) but can't find the last one... would you be able to tell where it is located?
I went into the files for each level and found the scrap storage containers (this is applicable to the Chapter 2 version):
Level 0 - 20,000 storage: 2 duffle bags of holding (10, 000 each) located on the north and south platforms above the railroad tracks.
Level 1- 20,000 storage: same place as L0
Level 2- 30,300 storage: 1 duffle bag (10,000 storage) and 1 wood storage crate (100 storage) on the north guard platform and 2 duffle bags and 2 wood storage crates on the south guard platform.
Level 3- 30,300 storage: 1 duffle bag on the north guard platform and 2 duffle bags and 3 wood crates on the south guard platform.
The storage containers may re-build when the City Plan levels up so I included all of the levels so that you can find them. If you are NOT using the Chapter 2 version, the locations may not be the same (I can't remember). The files for my original version are archived but I will look them up for you needed.
I'm using the latest file here, on L0 I already have 30000, but can't find a third duffle bag... will keep on going with 10000 extra scrap storage, maybe I'll find it once I update to L1
there is no Caravan plot at level 0
you said that there is one in L0 but there is not
Sorry, I was using ( Megapack ) version,
now, when I use the new version the Caravan plot is there :)
thank you very much for this nice Plan
I'm playing through the added quests and I just finished "it came from planet x" (i get the reference now lol) I don't want to give spoilers to other readers, but I chose at the end to send them to my level 1 "planet x" settlement.. all 5 of them including the cow. I guess I could wait till lv 3 and build their special building after your map is complete and its safe to add. do you have any plans/options for their addition to the settlement? seems like a wasted opportunity as he mentions in the story setting up a special shop. would be cool to see him in the space club thing. even if only disguised as a bartender or something. he's already mentioning glowing drinks in the story line.. If not I guess I can just send them and their ugly special building to my sanctuary mess..
*** Either way I do love the map and all the thought that went into seeing it grow and evolve. You did a hell of a job!***
Your suggestion to replace the plots at lv3 is a good one. You could replace the Blair Motel with the Powell family house (both are 3x3) and change the Vendomatic vending machine plot (on the side of the station house) to Franklin's shop. Since his shop is a 2x2 plot, you may have to remove the Food Truck plot and/seating (near the entrance to the Planet X lounge) to get it to fit (I can't remember how wide that area is). Great ideas for an alternative version of this plan if/when time allows!
I recently put up the starlight dome settlement mod. https://www.nexusmods.com/fallout4/mods/62965.
He did something interesting. There is an additional file listed for his extended superdome. the competition had a build limit. so this additional file adds a bunch of additional non plot placed items over the plots and around them. it is at the red workbench in "layouts". It instantly makes the extended version of the dome and has it at lv 3 maxxxed from the start. if you just download the file (not over the settlement) it shows all the additions. most of them are just workshop items laid over the maxed out plots. maybe you could do something like that here idk. maybe thats more common then i realize, im still new to a lot of it. It could maybe apply here though just for some extra franklin emersion.
No I'm not planning to update this for chapter 2 at this time.