In Natick, check the collapsed section of the house, down the cliff. In Cambridge, face the door that is marked, go around the building to the left until you can get inside, and check the second floor. All the markers (that aren't interiors) are set to the main entrance of the building that the guns are in.
It's not actually inside the structure. It's down the cliff near the water, next to a pile of boards and a broken-off section of the house. As with other parts it is physics enabled, so it is always possible that it got knocked around if there was a fight in that area.
A CC mod triggered for a fight in the crater. When it triggered a giant explosion occurred and I assume it knocked the Cambridge gun out of existence. I found all the rest. And in Cambridge I did as you said above, went around building to the left and then up to second floor in both building that are connected. No sign of it. There is only so many things to look at in what is left. I even looked in the water below. Can I get a screenshot or an exact location description? Thanks
Love the gun! I got the first one, but I can't find anything in the BADTFL building, I've searched, and clicked and collected every item on the ground, on and in desks and containers, checked the bodies, but still can't find anything for the quest?
There should be a note in the main office area, on the desk closest to the stairs. It's physics enabled, so it's possible that it got knocked about in an explosion or something. If you need to use the console to skip ahead the next quest stage is 100.
I got the gun at BADTFL but the quest indictator is right by the front door and there's NOTHING THERE. I can't move the rug/mat and apparently that's where the next part of the quest is? I've restarted it twice, exited out of the game completely etc etc.
Did you get both the gun and the note in BADTFL? If the marker is at the door you should have both and it should be telling you to leave. Unless you mean the front door of somewhere else.
No, that's what I'm saying. It's telling me the note is on the floor BY the door and there's nothing there. I've gone over every inch. I've even thrown grenades to try to move stuff around etc. And when I redo it, same damn thing. It's like this supposed note is under the doormat!
We need some interesting retexes for this unique weapon: flame style, matte black, shiny yellow, fluorescent green/blue.
I think this weapon would also go well with a StormTrooper theme playthrough.
Request: can you add an optional one-handed variant, without the oversized mag and long barrel ? A blaster pistol that one can tuck into a hip holster and wield one-handed would look and feel cool, especially if we can mod it to either stun or kill -- similar concept to the Star Trek and Star Wars blaster pistols. There is an Alien Blaster gun in the vanilla game, but it shoots slow and is fugly.
I think I found a suitable mod: SuperAlloys - Enhanced Power Armor Paints and 4k Textures See this Power Armors collection mod, its PAs would be good for Marksman's Mistress and other such energy weapons. See the Screenshots # 4 (cyan PA called Quantum), #5 (Atom Cats PA), #10 (red PA) and #11 (red-blue-white PA) in this mod.
For whatever reason, I can't find the one by Revere Beach Station. I think it somehow managed to clip through the terrain this time. What's the ref id for it? Because with that I can use recycleactor to put it back where its supposed to be. Edit: Nvm. It's position reset when I went into the subway station and came back out.
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Edit: Found it. I must've walked right past it a dozen times the last time I looked.
I got the first one, but I can't find anything in the BADTFL building, I've searched, and clicked and collected every item on the ground, on and in desks and containers, checked the bodies, but still can't find anything for the quest?
Thanks man,
We need some interesting retexes for this unique weapon: flame style, matte black, shiny yellow, fluorescent green/blue.
I think this weapon would also go well with a StormTrooper theme playthrough.
Request: can you add an optional one-handed variant, without the oversized mag and long barrel ? A blaster pistol that one can tuck into a hip holster and wield one-handed would look and feel cool, especially if we can mod it to either stun or kill -- similar concept to the Star Trek and Star Wars blaster pistols. There is an Alien Blaster gun in the vanilla game, but it shoots slow and is fugly.
SuperAlloys - Enhanced Power Armor Paints and 4k Textures
See this Power Armors collection mod, its PAs would be good for Marksman's Mistress and other such energy weapons.
See the Screenshots # 4 (cyan PA called Quantum), #5 (Atom Cats PA), #10 (red PA) and #11 (red-blue-white PA) in this mod.
Edit: Nvm. It's position reset when I went into the subway station and came back out.