(forgets I installed this mod) (goes to cambridge police station) (There has to be at least 30 ghouls here as I am looking at them from the high way with a recon device tagging them)
I was walking up to get to that vertibird on the nearby highway initially, just sawed to see a TON of movement and investigated what looked at first like a swarm of ants (Said recon device I should've mention is just a gasmask with a recon marking modification & a hunting rifle + scope
Will admit I understood why so many mines were nearby that area now lol
As some others have said, this mod is just plain fun. It gives you that whole Walking Dead feel, like OMG here they come! The Danse fight is so much more satisfying with this, especially if you get up on the rampart and blow up the truck and take a chunk of them out. Good fun.
I have a mod that makes every feral ghoul more tougher no longer can anyone shoot off body parts of ferals only way to kill them is a opt gun like Legendary's or final judgment so adding your mod the ferals will most likely be hardcore to kill.
The mod is already an ammo dump but it is fun. With the mod you talked about paired with it I feel like it would be like ghouls hopped up on med-x and psycho.
This is a fantastic addition to Cambridge, and combining it with NPCs Travel and SKK's Scavver Faction you can get some really fun NPC battles going on. Helping defend Cambridge's Red Rocket against hordes of Ferals is such a great experience.
I am however getting game freezing issues whenever I head into Cambridge. I'm assuming that it's because all of the ferals are immediately spawning in. This is usually alleviated by force-closing the game and then reloading after the ferals have spawned. I don't suppose there's anything you can do to fix this? Maybe not have all of the ferals spawn in at once?
Thanks anyway, but I imagine if I ever do another playthrough of this game I''ll unfortunately have to disable this.
EDIT: Ignore my fathomless stupidity, this is a great mod.
I can look into it, and sorry for the delay in responding. I will say with some of the Red Rocket mods I have experienced freezing when come into or nearby the new build areas around the Red Rockets. One thing that you can try is to move the Red Rocket mods below this mod in the load order. Let me know if you have any questions.
My game is having issues with multiple NPCs spawning in at the moment. Looking into some fixes for that, as I love the effect this gives to Cambridge.
EDIT: Yeah it seems to have been an issue with NPCs Travel spawning in too many groups at once, very likely that it had nothing to do with your excellent mod.
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(goes to cambridge police station)
(There has to be at least 30 ghouls here as I am looking at them from the high way with a recon device tagging them)
Will admit I understood why so many mines were nearby that area now lol
I am however getting game freezing issues whenever I head into Cambridge. I'm assuming that it's because all of the ferals are immediately spawning in. This is usually alleviated by force-closing the game and then reloading after the ferals have spawned. I don't suppose there's anything you can do to fix this? Maybe not have all of the ferals spawn in at once?
Thanks anyway, but I imagine if I ever do another playthrough of this game I''ll unfortunately have to disable this.
EDIT: Ignore my fathomless stupidity, this is a great mod.
My game is having issues with multiple NPCs spawning in at the moment. Looking into some fixes for that, as I love the effect this gives to Cambridge.
EDIT: Yeah it seems to have been an issue with NPCs Travel spawning in too many groups at once, very likely that it had nothing to do with your excellent mod.