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4estGimp

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4estGimp

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13 comments

  1. 4estGimp
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    The lower levels will be boring.  Variety starts kicking in around level 9.
  2. 4estGimp
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    This post does not specifically apply to this mod.  It's just good info and good load order practice.

    A good general load order for weapons is:

    1) Standard Weapon Mods

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.
  3. CosmicCrisis69
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    Would it work okay with a munitions patch for Cranky? If not I guess I can learn how to merge/patch.

    Thanks.
    1. 4estGimp
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      Nope. This mod would require its own munitions patch or could just run as-is.  I'll eventually make munitions patches for all my weapons.
    2. CosmicCrisis69
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      Ah, thank you. Also, not a problem with your mod, but it looks like Cranky has messed up 3rd person reload anims. Bummer
  4. whiskeyjack9105
    whiskeyjack9105
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    While this patch has helped with the utter pervasiveness of this weapon in the Raiders' level lists, I do still feel as though it's appearing too often.

    Spawning in 10 Raiders at a time, I find that more than two of them are wielding it each time. This is a little too high for me as I feel this weapon should be a little rarer than pipe weapons and double-barrel shotguns.

    Any possibility of an even more reduced injection script?
    1. 4estGimp
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      It actually IS on the Double Barrel LL.  More shotguns on that LL would drop the numbers.  I have Gmoi's shotguns, Caravan Shotgun, Mare's Leg *maybe (the one which can be a shotgun), 1873 shotgun.... feel like I'm still missing one or two.
  5. Dragonfaced
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    Thanks.

    Cranky has a very addictive reloading animation but I kind of hate the idea of any gun being designed to be disposable after a certain level, if I like it, I would like to keep using it.
    1. MarcAugustine
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      Lmao, bump! I never understood the interest/emphasis around "Late-game", "Mid-game", and "Early-game" weapons. If a gun feels good to use, I'm keeping it till the end of my playthrough.
  6. noobinit
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    So... ah... do the firing rate increasers do anything? Doesn't list any improvements on the stats card and I can't tell if it speeds up at all.
    1. 4estGimp
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      What fire rate increasers?
    2. noobinit
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      The weapon mods, hair trigger and advanced reciever.
    3. 4estGimp
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      Yes - those are both set the same as the corresponding Vanilla Double Barrel shotgun receivers.  Both receivers have AttackDelaySec set to "-0.800000".
  7. GuardianMF
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    This comment section could use some comments so thank you once again 4est for your weapon injections and improvements, including this one
    1. 4estGimp
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      Here's a comment for thanking your comment ;)