Fallout 4

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NexusUser7B2

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NexusUser7B2

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About this mod

Small tweaks and additions I've done so far to roleplay as the Lone Wanderer from Fallout 3 using Start Me Up

Requirements
Permissions and credits
Changelogs
What this mod does and objectives:
I wanted to use Start Me Up - Alternate Start and Dialogue Overhaul to continue the story of the Lone Wanderer; however, there were some tweaks that needed to be made so that it wasn't just 100% headcanon and was actually supported by the dialogue within the game. I finally got in the mood to set aside my other mod projects for a couple of days so that I can make these much needed tweaks for how I'm trying to play the game. It's a very small mod. Mostly just tweaks to player dialogue to help solidify the fact that you're playing as the Lone Wanderer, but I thought that I might as well share it as I'm sure one or two of you may be doing the same and would like these tweaks.

Tried to keep the tweaks simple and natural. Nothing excessively dramatic that would force a certain type of personality on your character. No random references to something in Fallout 3 being shoved in just for the sake of referencing things. Nothing out of character like Maxson worshipping the ground you walk on when he sees you. Just trying to cover the key stuff like mentioning where you got your Pip-Boy when asked, telling Piper it's been years since you left your vault. That sort of thing.

I also, while making these tweaks, did two things.
1. I made some minor revisions to some other player dialogue so you're not getting an unnatural response to something you said. There's probably more player dialogue that needs a bit of tweaking, but I'm just sharing what I've done so far.
2. I made a simple attempt to solve the Codsworth inconsistency by having the Sole Survivor make what I guess you can consider a last will that they left next to the button you need to press to enter Vault 111. In this they briefly describe their experience after waking up, what happened, that they made some adjustments to Codsworth, etc.

If there are any spelling or grammar mistakes to what I did, feel free to let me know. No promises on when/if I update this with any new tweaks though. There is likely to be some more player dialogue to touch on, so feel free to drop any opinions/notes on what needs to be tweaked in order to not conflict with this roleplay. If you're wanting direct comparisons to see exactly what was changed open the mod in FO4Edit and look at the records yourself.

Finally I recommend starting off by selecting at least this setup when going through the Start Me Up setup as it makes the most sense:
-Choose This is only a dream. I need to wake up...
-I was in the Commonwealth and had just stopped to rest.
-When choosing what you're doing with you're life, pick drifter.
-When Choosing where you were, pick near Vault 111.
Rest shouldn't matter. Choose what you want.
And just to make the dialogue with the mayor when entering Diamond City make sense do this first so the Lone Wanderer is aware of the kidnapping at the beginning of the game:
You'll be near Vault 111. When going to open Vault 111, you'll find the Sole Survivor's last request (You don't need to keep it. It's just there to have things make more sense with Codsworth and to get a clear picture of what the Sole Survivor went through before dying.), go into Vault 111, and find the holotape as usual. Do whatever you want from there.

Requirements:
-The Start Me UP mod (Start Me Up - Normal Dialogue Prompts - version 6.1 is the one I'm using. Not sure if Start Me Up - Full Dialogue Prompts - version 6.1. works. Feel free to leave your experience if using that version with this addon)
-A mod that silences player dialogue
-Extended Dialogue Interface to get the full text
-DLCs listed in requirements section

You might also want to use other mods to change your Pip-Boy and such, but this is just a recommendation to increase immersion.

Compatibility:
-I added an object to the world which results in me bringing over the vanilla worldspace stuff. You should place this mod before any mods like Rustbelt Flora Redux for those of you who use that so that the vanilla data gets overwritten properly.
-Obviously, look out for any mods that touch the same dialogue this mod does just like you would for Start Me UP.
-When it comes to the roleplay aspect, be aware of any mods that reference you as the parent of Shaun as well as mods that insert their own bit of lore about the Lone Wanderer. This will break immersion and go against this mod's purpose. Up to you though if you care or not about what other mods do for or against your roleplaying.

SMU Redux:
-Also adjusted one player dialogue to better suit Piper's new response in the interview where she apologizes for assuming that you're someone who just recently came out of a vault.
-Feel free to let me know if anything seems to break when using my mod with SMU Redux that doesn't break when using original SMU.

Credits:
TinyManticore of course for the really great Start Me Up mod that this is an addon for
Dashboarderian for the Redux version of Start Me Up
Me for these small tweaks

Permission:
Anyone getting impatient and looking to expand on this addon further or correct some stuff is free to do what they want with this. Not looking to add an extra obstacle for those who want to make this addon better.