Fallout 4
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Zuzuluk

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Zuzuluk

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15 comments

  1. Smylzz
    Smylzz
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    • 14 kudos
    Thank you for the mod but it has three deleted references that can cause crashes. These deleted references should be flagged as disabled and not deleted to prevent possible crashes. It only edits a chain link fence and two cars, assuming to clear the way for the newly placed fog crawlers so it shouldn't be a big deal but just thought I would share what I found. Simple change in reference and it's good to go!
  2. criana24
    criana24
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    hi sir , i am using it in my ps4 and i found some places with performances problems and with another mods and i wanted to know if they would be fixed because you are one of few modders which add enemies to the game in ps4 and i really see good potential in your mods which only need to be improved , that is all because these have good ideas . Maybe add enemies to the glowing sea and nuka world in a future.
    In my experience using fog crawler of the conmowealth i found some  big holes bugged where spawn like 10 fog crawlers or more in the game generating a brutal lag even if i killed all those fog crawlers but in another places it dont happen it so much.
    The same happen with angler of the conmowealth and gulper of the conmowealth for extraa buildings generated in the game like "meat tower" with alot super mutants and angler bodies  and near to raiders house placed in boston near to diamoncity which give crash constantly or the place near to forged and your settlemenent where spawn some brahman constantly give lag or reduce fps even if all the places near to this dont have npc or extra buildings for some reason.
     Rad-Rats,Radants,Cave Crickets And Bloodworms mod (we are coming to the conmowealth) can be ok if just the place where ant spawn werent too many ants because it really reduce the performance and maybe an improve in some respawn places where spawn because it constantly reduce fps even if there are no so much enemies for some reason.
    Longhorns Of The Commonwealth can be really good if just the part where spawn mirelurks near to pydrien in the bridge were reduced the lag because for some reason that place constantly give lag even if there isnot any enemy like those Brahmiluff spawning there.
    Gatorclaw of the conmowealth is the mod with the best performance but it only have the problem about to change of position a lot thngs like trucks which i find near in concord a big truck locking where first raider are coming and near where death claw spawn in concord and another places but gatorclaw respawn places dont have a bad performance or reduce fps. Nothing bad so it can be used like example for your another enemy spawn mods.
    Hermit crab of the conmowealth have good performance like gatorclaw of the conmowealth and it is one of the best , the only problem i found was about the places where they spawn like boston because there spawn like 3 or 4 and in my experience it can give problems considering the problem of boston with fps in general.
    Because the red rocket , near to the police , near to the library spawn places could be placed in glowing sea maybe like you did with a goulper spawn in goulper of the conmowealth because glowing sea is really an empty place.
    Nemethianrillas Of The Commonwealth is good and the performance isnot greatly reduced like another mods but for some reason near to bunker hill these gourillas are bugged or glitched like if arms and heads were wriggling.
    I would like to know if you can fix "Kupe's Bolt-Action Gun" in ps4 because i really liked that mod and i wanted to have this because there arent so much mods for pipe bolt but the only problem is about find uninstalled all time that mod when i want play again and find that the mod is uninstalled again for some reason even if i let it installed for another day and use it.
    If is posible create nukalurks of the conmowealth i would be greatfull.
    Or add enemies to glowing sea and nuka world because those places are really empty.
    I wish the best for you.
    Thank you for all your effort.
  3. Key11um5
    Key11um5
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    • 3 kudos
    Thank you for this! I've wanted them in the Commonwealth for so long now.
    1. Testosteroil
      Testosteroil
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      • 5 kudos
      Hi you wouldn't happen to know if these creatures were added to leveled lists, do you? Or require a patch for their locations so they don't interfere with other mods? Do they respawn? Asking for a stranger.
    2. nicolaec99
      nicolaec99
      • member
      • 4 kudos
      I would like to know as well, do they respawn or do they act as if I typed placeatme?
  4. VigilantWarden
    VigilantWarden
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    • 59 kudos
    The sparse description omits a lot of crucial details. Are these spawns added to existing creature leveled lists? Are they hand-placed and thus may require a merged patch with location mods? Do they respawn?
    1. dickyftw
      dickyftw
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      • 329 kudos
      Yeah, more info would be nice.
    2. VigilantWarden
      VigilantWarden
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      • 59 kudos
      Oh, hi! You do still exist!
    3. dickyftw
      dickyftw
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      I just live, laugh, lurk now
    4. dickyftw
      dickyftw
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      • 329 kudos
      I just live, laugh, lurk now
    5. Trazibol
      Trazibol
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      • 13 kudos
      I confirm, these creatures are hand-placed.
    6. VigilantWarden
      VigilantWarden
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      • 59 kudos
      Thanks for the response!

      Better late than never.
  5. katiefrog01
    katiefrog01
    • supporter
    • 28 kudos
    Dude my game is so messed up random cave crickets and fog crawlers randomly spawn in the commonwealth and I have never used this mod lol
    1. Testosteroil
      Testosteroil
      • supporter
      • 5 kudos
      Post your mod list I want to mess my game up like that.
    2. katiefrog01
      katiefrog01
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      • 28 kudos
      bruh lol