can u get the dlc out soon. most people have all the dlc so i dont know why people release mods without it. (No hard feeling though, u made a mod that im to lazy to make so thanks and keep up the great work)
I love the concept of weapon crafting but the mat cost for weapons is insane. It would cost so much more in materials to craft a weapon than it would be to just buy one out right and even the fully upgraded top of the line weapons are cheaper at a store than to craft which for me defeats the whole point of building them yourself.
Like for example to get a single laser pistol currently costs:
...to make an automatic laser rifle then there's additional costs to downgrade it to a basic pistol
...or buy a laser pistol for like 100 caps...hm..
I would personally make "Laser" produce a basic laser pistol and have the cost be somthing like:
5 steel (institute weapons are made from plastics laser/plasma are made from steel) 4 fiber optics 1 crystal 2 copper 2 circuitry 1 adhesive
It's guna cost more to upgrade it but you at least get a weapon for a reasonable logical cost. If it's a powerful weapon it should just have a high perk requirement (40 steel for a .44?! ...thats like 2 cars lol)
This would make crafting weapons much more attractive if you were actually either saving money or wanted to build in bulk for settlers. building in bulk at the moment is not an option with the current requirements I'd drain my entire mat reserves just making a hand full of basic weapons.
For a Fallout installment that is so crafting orientated I am still amazed that weapon/armour crafting isnt an official vanilla component. After NV you would think it was going that way. ;/
Anyway I thank you for the mod and kudos on the work i would love it if you would modify the costs across the board but obviously thats your call.
It took me a 'good while' to figure out why I could not craft certain items.
I found I had 2 Nuclear Materials. ... FALLOUT 4 Default which is put under JUNK.
Yours which is put in Misc. (Created from the contaminated blood.) In the "parts for building a Mini-Nuke".
But when crafting other items (all items) it will show them BOTH together.
But when you run out of the DEFAULT (Listed under JUNK) - your's still show a lot but it can*not* be used at all, except for your mods and was a bit frustrating because .. well I was seeing I had the materials to do a certain project - until I finally realized there were 2 Difference Nuclear Materials.
Is there any way that you can make your NUCLEAR MATERIAL the same 'stuff' ID Code and such as the DEFAULT Nuclear Material?
I will be happy to show you screen captures if you need.
If possible, please add the ability to craft the various models of Power Armor to this mod. I would LOVE to be able to craft entire sets of X-01 Power Armor for my companions. As of now, I have 2 complete sets of X-01 Power Armor, with a third set missing both legs. Crafting entire sets of X-01 Power Armor will obviously take LOTS of rare materials but I'm up for the challenge. Will give this a try. Thanks.
Sweet! I'm having an issue where only the Cannonball is showing up under Ammunition in my crafting menu. I have both the main file & the optional Cannonball file installed. Did I do something wrong? Thanks.
Update: Never mind. Found the problem. I entered the name of the .esp wrong in my plugins.txt file.
Ummm... sht. My bad. Both optional and main mods had the "AMMUNITION" category which conflicted with each other. I'll remove the optional download now, and maybe upload a fixed one later. Sorry.
76 comments
Like for example to get a single laser pistol currently costs:
12 fiber optics
10 circuitry
5 copper
5 plastic
10 crystal
...to make an automatic laser rifle then there's additional costs to downgrade it to a basic pistol
...or buy a laser pistol for like 100 caps...hm..
I would personally make "Laser" produce a basic laser pistol and have the cost be somthing like:
5 steel (institute weapons are made from plastics laser/plasma are made from steel)
4 fiber optics
1 crystal
2 copper
2 circuitry
1 adhesive
It's guna cost more to upgrade it but you at least get a weapon for a reasonable logical cost. If it's a powerful weapon it should just have a high perk requirement (40 steel for a .44?! ...thats like 2 cars lol)
This would make crafting weapons much more attractive if you were actually either saving money or wanted to build in bulk for settlers. building in bulk at the moment is not an option with the current requirements I'd drain my entire mat reserves just making a hand full of basic weapons.
For a Fallout installment that is so crafting orientated I am still amazed that weapon/armour crafting isnt an official vanilla component. After NV you would think it was going that way. ;/
Anyway I thank you for the mod and kudos on the work i would love it if you would modify the costs across the board but obviously thats your call.
I found I had 2 Nuclear Materials.
... FALLOUT 4 Default which is put under JUNK.
Yours which is put in Misc. (Created from the contaminated blood.) In the "parts for building a Mini-Nuke".
But when crafting other items (all items) it will show them BOTH together.
But when you run out of the DEFAULT (Listed under JUNK) - your's still show a lot but it can*not* be used at all, except for your mods and was a bit frustrating because .. well I was seeing I had the materials to do a certain project - until I finally realized there were 2 Difference Nuclear Materials.
Is there any way that you can make your NUCLEAR MATERIAL the same 'stuff' ID Code and such as the DEFAULT Nuclear Material?
I will be happy to show you screen captures if you need.
Update: Never mind. Found the problem. I entered the name of the .esp wrong in my plugins.txt file.