19 comments

  1. cardmaster
    cardmaster
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    I like the plan however getting from level 0 to 1 is a pain in the arse. I have now 15 peeps in the settlement however it is displaying i still need one more (red vault boy with 93%). I already tried moving more settlers to the settlement however this is blocked by the game... I also had to spam a lot of leisure plots in order to get the happyness score high enough. I have extra defense for junk storage and water requirement disabled. I also have starting plot levels enabled. Probably in the end i will get it working but damn this settlement plan is really hard to start with.
    1. nicogaud
      nicogaud
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      I know and i'm sorry
  2. Ghostmaster12
    Ghostmaster12
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    One Problem You're Simsettlement build mangent is missing a plug in called PRA RANDDOM ADDON ESP.
    1. Dragonskin777
      Dragonskin777
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      www.nexusmods.com/fallout4/mods/48042
  3. justcallmedots
    justcallmedots
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    npc's aka gunner attacks from season 2 get stuck inside buildings so i have to tcl myself to "admin" kill them. not a really fun experience. 
  4. merc422
    merc422
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    Anyone know why this city plan only half-builds for me?
    1. nicogaud
      nicogaud
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      It's a level plan you don't have all the buildings at the beginningThe city will be built as the conditions are met
  5. CodeNamed1
    CodeNamed1
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    This plan has a rather annoying issue in it. That being that the only farm in there reguires a lot of fertilizer to keep it running and there is no organic gathering unit at least in first lvl so it soon can’t upkeep the food production :( Luckily I noticed this quite soon as was wondering why the warning icons were on sight. So it at least needs a caravan service at lvl 1 or a organic garnering plot to make it viable at early.
    1. nicogaud
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      Thanks for the info, I hadn't thought of that, I'll work on an update.
  6. CodeNamed1
    CodeNamed1
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    Hey, very nice build! What if I don’t install all the add-ons? Like the IDEKs logistics station? And couple of those minor ones?

    will those plots just be replaced with some other plan?
    1. nicogaud
      nicogaud
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      yes, normally, try and tell me
  7. hamletsdead
    hamletsdead
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    Very nice, love how it looks in-game. But like most of the really awesome looking settlement makeovers, it tanks my FPS to 20-30 when it's fully built up with lots of settlers. I still have a pretty decent gaming system (e.g., 32Gb RAM, 1080Ti 11Gb, i7 7820X overclocked to 4.3Ghz) and get 60+ FPS everywhere else (and 100+ indoors) even with 500+ mods, so not really sure what's going on, especially since Undernier's pre-built settlements -- some of which are really complex -- barely affect my FPS at all.
    1. nicogaud
      nicogaud
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      I don't understand why, especially as it's a small plan.You can try to remove the scripts (blue character) in workshop mode, there are 3 of them, on a bench in the toilets and in the reception.I have a smaller config than yours and I stay around 60 fps.
    2. hamletsdead
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      Thanks for the reply. I will give that a shot and let you know if it works.

      Edit:  Removed the blue characters, still getting FPS in the 20-30 range, have no idea why. 
  8. XRAlDER
    XRAlDER
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    Do i need the main file to use the optional one (last layout)?
    1. nicogaud
      nicogaud
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      Normally not, but you should have the required files.
       You import it into the workshop menu. It's new for me to offer the layout.
      let me know if it works well
    2. XRAlDER
      XRAlDER
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      Ok, thanks
  9. jtzeal
    jtzeal
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    Cool.. it's about time someone did an actual railroad design for Oberland 
    1. nicogaud
      nicogaud
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      Yes, it seemed logical to me to put trains there