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mith077

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mith077

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14 comments

  1. Frankentaur
    Frankentaur
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    LOVE this mod - started looking for something to patch BLD to Weaponsmith 2 the moment I picked up a legendary AS VAL two-shot legendary and saw the damage it output was just massively OP compared to everything else I'd used in-game up til that point.

    I did have an interesting experience...

    Before this mod, the AS VAL was marked as outputting ~150 damage

    After installing this mod, it was marked as outputting ~300 damage.

    I double-checked to make sure my plugin order was correct (it wasn't), and based on a hunch, moved this mod to load after my Weaponsmith Extended mod.

    New damage for the AS VAL: ~200 damage.

    Which brings up a quick question: does this mod change gun stats in the pip boy to reflect legendary effects?
    1. mith077
      mith077
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      Thanks!
      If you've pick Better Locational Damage option during installation, damage adjustment for both weapons and rechambers are included. For non-BLD versions, neither is touched.
      Also I made Loads Ammo's modification to reflect PipBoy's display as possible. e.g. damage of Furious Ammo of 7.62x39mm could become quite high.
      Damage buffer perks (Rifleman etc) could be involved too. Compared to base game max value of 2.0x, WSE modifies it to 1.5x, whereas BLD's is 1.15x.
  2. dmyurich
    dmyurich
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    Hi Mith, is the new version compatible with your “Doombased weapons integration patch for WSE2” ? Thanks!
    1. mith077
      mith077
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      Hi!
      I uploaded the patches. It was long pending task, sorry!
    2. dmyurich
      dmyurich
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      You are awesome!
  3. Gambit77
    Gambit77
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    It all sounds pretty good.
    1. Masterlix1982
      Masterlix1982
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      Yeah version 2 is insanely good, I showed gambit on the discord & if he gives the thumbs up that's all we need
    2. mith077
      mith077
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      OMG! Is this from the legendary greatest WSE author Gambit himself?
      I didn't expect get thumbs up from you, THAAAANKS!!!!!
  4. Masterlix1982
    Masterlix1982
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    Hi Mith, JSRS updated to version 3 and sadly this introduces a stack of errors in the plugin here, could you find some time to update please?  
    1. mith077
      mith077
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      Oh, I was not aware of the update. I'll see what I can do.
    2. Masterlix1982
      Masterlix1982
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      No problem. Happy to discuss on my discord if you need assistance
  5. Masterlix1982
    Masterlix1982
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    Well done; deserves some more love this patch, was on my to-do's for so long  
    1. mith077
      mith077
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      Thanks!

      In my opinion, JSRS is the best gun sound overhaul around. Many distinct guns plus silenced sounds are also included. Just splendid! And minigun sounds really horrific. Whenever I hear that, I always run in panic ;)
      I'll need to properly edit description page sometime though...
    2. Masterlix1982
      Masterlix1982
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      Yeah the minigun's killer (literally as well!)  This is being factored into my modlist for sure; nicely done.

      Out of curiosity, why remove the 's_40_x' keywords from the weapons, is that a redundant keyword given we're using JSRS?