LOVE this mod - started looking for something to patch BLD to Weaponsmith 2 the moment I picked up a legendary AS VAL two-shot legendary and saw the damage it output was just massively OP compared to everything else I'd used in-game up til that point.
I did have an interesting experience...
Before this mod, the AS VAL was marked as outputting ~150 damage
After installing this mod, it was marked as outputting ~300 damage.
I double-checked to make sure my plugin order was correct (it wasn't), and based on a hunch, moved this mod to load after my Weaponsmith Extended mod.
New damage for the AS VAL: ~200 damage.
Which brings up a quick question: does this mod change gun stats in the pip boy to reflect legendary effects?
Thanks! If you've pick Better Locational Damage option during installation, damage adjustment for both weapons and rechambers are included. For non-BLD versions, neither is touched. Also I made Loads Ammo's modification to reflect PipBoy's display as possible. e.g. damage of Furious Ammo of 7.62x39mm could become quite high. Damage buffer perks (Rifleman etc) could be involved too. Compared to base game max value of 2.0x, WSE modifies it to 1.5x, whereas BLD's is 1.15x.
In my opinion, JSRS is the best gun sound overhaul around. Many distinct guns plus silenced sounds are also included. Just splendid! And minigun sounds really horrific. Whenever I hear that, I always run in panic ;) I'll need to properly edit description page sometime though...
14 comments
I did have an interesting experience...
Before this mod, the AS VAL was marked as outputting ~150 damage
After installing this mod, it was marked as outputting ~300 damage.
I double-checked to make sure my plugin order was correct (it wasn't), and based on a hunch, moved this mod to load after my Weaponsmith Extended mod.
New damage for the AS VAL: ~200 damage.
Which brings up a quick question: does this mod change gun stats in the pip boy to reflect legendary effects?
If you've pick Better Locational Damage option during installation, damage adjustment for both weapons and rechambers are included. For non-BLD versions, neither is touched.
Also I made Loads Ammo's modification to reflect PipBoy's display as possible. e.g. damage of Furious Ammo of 7.62x39mm could become quite high.
Damage buffer perks (Rifleman etc) could be involved too. Compared to base game max value of 2.0x, WSE modifies it to 1.5x, whereas BLD's is 1.15x.
I uploaded the patches. It was long pending task, sorry!
I didn't expect get thumbs up from you, THAAAANKS!!!!!
In my opinion, JSRS is the best gun sound overhaul around. Many distinct guns plus silenced sounds are also included. Just splendid! And minigun sounds really horrific. Whenever I hear that, I always run in panic ;)
I'll need to properly edit description page sometime though...
Out of curiosity, why remove the 's_40_x' keywords from the weapons, is that a redundant keyword given we're using JSRS?