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niston

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58 comments

  1. niston
    niston
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    ANOTHER MOD, ANOTHER HOT FILE!
    THANK YOU SO MUCH!
  2. kcissicknasty
    kcissicknasty
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    Does the loose version have the 1.5 update already? ;O Like, it didn't need an update?
    1. niston
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      Updated now :D
    2. kcissicknasty
      kcissicknasty
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      you da best~
  3. VoidVaulterV
    VoidVaulterV
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    Can this furniture be placed in interior settlements like The Mechanist's Lair?
    1. niston
      niston
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      Yes.
    2. VoidVaulterV
      VoidVaulterV
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      That's great.
  4. SafroV
    SafroV
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    Is it compatible with the mod https://www.nexusmods.com/fallout4/mods/8912 ? Unlike yours, this one seems to have animation.
    1. niston
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      U can use both without issue.
  5. tigertank909
    tigertank909
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    when will this be updated
    1. niston
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      Why should it be updated?
    2. tigertank909
      tigertank909
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      the fallout 4 updated also besides its never a bad idea to keep updating a mod
    3. niston
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      Update is not needed.
    4. tigertank909
      tigertank909
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      oh then yay
  6. PSS1
    PSS1
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    Look, now I'm going to have Jun using one, with Marcy having at least 4 guard mats surrounding him as protection.

    Cool mod(s) and thanks btw.
    1. niston
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      Glad you enjoy the mod!
      Also glad if you hit the endorse button then :D
    2. niston
      niston
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      Thank you very much :D
    3. PSS1
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      Also voted at the same time I endorsed.

      It might be just me, but I can barely seem to highlight it after placing it down when I tried to move it. This applies both to 'natural' ground and the shack floors. The latter is troublesome as when I do manage to do so, it's usually because I had to crouch and even then it flickers back and forth on the mat and floor like crazy trying to highlight it. Mostly happens with Trader, Armor and Weapon mats.

      Also might be me, but while it does work as intended in selling their intended items, apparently they also act/speak as a doctor no matter what store mat it was. (therefore Trader/Doctor, Armorer/Doctor, Etc.)
    4. niston
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      Unable to reproduce either of these problems on my side.
    5. PSS1
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      Alright, found the problems and it had nothing to do with this mod. Thanks for checking anyways.
    6. niston
      niston
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      In case someone else experiences the same problem: What was it?
    7. PSS1
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      For the first one, that was a conflict with a mod on Bethesda's site. Cleaner something or other.

      As for the second one, a bug on Sim Settlements 2 side.
    8. blackdraggn
      blackdraggn
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      Hey, were you able to find a way to fix that issue, or just something you have to deal with if you use SS2.
    9. STORMxxxBRINGER
      STORMxxxBRINGER
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      Who the hell uses Sim settlements anyway? I mean, why even play the game if u use that? Building settlements yourself is 1/2 the fun in this game. I will never understand why anyone uses it. NUTS
    10. RhaevynHart
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      Wow @STORMxxxBRINGER, who hurt you?

      I love when people hate on mods that they (apparently/probably) haven't even tried. Sim Settlements (2) is such a massive and incredibly designed mod. The voice acting alone is superior to Beth's (well, on par with the SS voice actors). The storyline is incredible, the entire thing dovetails so well into the game's story that it feels like it came with it.

      I'll never understand people finding it necessary to "poo poo" a mod. Especially one so complex, from a team of people who are devoted to this game and making it even more enjoyable, namely Kinggath and his team. I'm sorry for ranting but this really struck a nerve, even two years later.
  7. Kovalvlad
    Kovalvlad
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    I apologize for my stupidity
    :)
    but what role do these mats serve in the game? I use your mod GUARD MATS: it's cool. But everything is clear there: the guard settlers take their posts. What do THESE mats do? They're not for traders, are they? Perhaps the settlers just stand on the mats if they are placed near the shops? Well, as buyers.
    1. Castile
      Castile
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      You are not alone, I'm in the same boat. It would be nice if the developers of mods would give a short, clear description. For dummies like us. :)
    2. olnorton
      olnorton
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      If you craft the default trader store option, you get a s#*! looking counter for your assigned gunsmith to sell weapons from.
      With these mats you can make anything into a weapon (or  armor, clinic, etc) store, and your settler will sell from there.
  8. UnOrdinaryCircle
    UnOrdinaryCircle
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    Sorry to ask here, 
     is there/will there be a version of this and Guard Mats on Xbox & play station?
  9. IamMentos
    IamMentos
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    Do they have animations?
    1. niston
      niston
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      Nope.
  10. amd64gamer
    amd64gamer
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    Can we get a Transfer Settlements-compatible version like the guard mats?
    1. niston
      niston
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      Support for Transfer Settlements added in V1.2.
      Enjoy!
    2. amd64gamer
      amd64gamer
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      Thank You!
  11. ClankerTGP
    ClankerTGP
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    Finally, Two Up to date Mat Mods about Shops and Guard Posts.
    Color me impressed, can't thank you enough for it.

    I would like to suggest the idea of making an Animation Mat mod that simply plays general animations wherever you place them since those kinda mods are either rare or old, but thats if you still feel like it of course, either way I am happy with this.