0 of 0

File information

Last updated

Original upload

Created by

PervertedPanda

Uploaded by

PervertedPanda

Virus scan

Safe to use

Tags for this mod

11 comments

  1. xSeBauTx
    xSeBauTx
    • member
    • 0 kudos
    Well, i used a 2019 version mod and i'm gonna try this.
    One question: can i use this mid-playthrought? The save is in Home Plate if you ask.
  2. bradmillerbiz
    bradmillerbiz
    • member
    • 1 kudos
    Thank you for making this, but I'm trying to make my own version that works based on an increasing luck level instead of a decreasing intelligence level, and I like your idea of allowing the effects of rank 2 and 3 to stack. I'm hoping you can help by answering a few questions for me.

    1. Looking at your mod in xEdit, why did you remove the requirement for level 1 that the level 3 effect not be active? Is it because it's redundant since level 1 doesn't do anything anyway if you have at least level 2, or is there another reason? What effect does it have?

    2. What effect does removing the entire VMAD section in rank 3 have?

    3. Similarly to question 2, what does removing the entire effects section in rank 3 do?

    Thanks.
  3. ULIX3S
    ULIX3S
    • member
    • 4 kudos
    Mods Made Obsolete by the Unofficial Fallout 4 Patch (https://www.afkmods.com/index.php?/topic/4426-mods-made-obsolete-by-unofficial-patches-fo4/)
    ?Idiot Savant - Fix for 0 Intelligence and Kill Streak Trigger ( https://www.nexusmods.com/fallout4/mods/13558/ ) - Idiot Savant Math Fix.esp
    Any thoughts on this?

    Thanks
    1. PervertedPanda
      PervertedPanda
      • supporter
      • 6 kudos
      UFO4P addresses the Intelligence < 1 case, however it does not remove the condition (which I referred to as "level 3 effect must not be active") which prevents level 1 and 2 from proc-ing again.

      Edit: Wanted to clarify that UFO4P also addresses other Idiot Savant bugs, but I think the main point of that mod was to catch the INT < 1 case.
    2. ULIX3S
      ULIX3S
      • member
      • 4 kudos
      endorse... done!
      kudos... done!

      cheers
  4. Melsara
    Melsara
    • member
    • 0 kudos
    Hello.  I'd love to use your mod in conjunction with https://www.nexusmods.com/fallout4/mods/3844?tab=posts but do not have the tools or knowledge to somehow combine them.  Could I/we have a patch to combine them please if possible?
    1. PervertedPanda
      PervertedPanda
      • supporter
      • 6 kudos
      Afraid not. Mod is provided as is...
  5. WarlordMike
    WarlordMike
    • member
    • 0 kudos
    Does this work with Better Idiot Savant (https://www.nexusmods.com/fallout4/mods/5041)? It'd be sweet if it did, if only to really break the game in half.
    1. PervertedPanda
      PervertedPanda
      • supporter
      • 6 kudos
      I doubt it will.

      Edit: I'll update the description to specify this - this mod is not compatible with anything else that modifies Idiot Savant.
  6. treywee
    treywee
    • premium
    • 59 kudos
    You can't fix stupid...

    Alright now that that funny thing is done and said I got to say this seems great. I'll be using it as soon as I am able to play Fallout 4 again (ain't starting for some reason). 

    Thanks for this!

    1. PervertedPanda
      PervertedPanda
      • supporter
      • 6 kudos
      You're welcome!