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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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File credits
All visual assets and original concept by 0AndyVan0. No assets are contained within this file, and require that mod in order to function. Only raw ESL records are changed / added. All rights and and intellectual property retained by 0AndyVan0.
If that mod is made unavailable for any reason, this mod will likewise become unworkable and removed.
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Changelogs
Version 1.0.1
Fixed bug in superior rack panel generation value. S/B 20, was 10.
Version 1.0
Initial Offering
I loved the solar panel mod created by 0AndyVan0, but had made some small personal tweaks early on... somewhat rebalancing the materials required, and increasing the battery's power to 2 from the anemic 1.
On a recent playthrough I thought it might be cool to have upgraded versions of the solar panels that provide more power, but obviously necessitate improved raw material requirements, and hence this mod was born.
HARD REQUIREMENT: Must have Solar Panels by 0AndyVan0. All props for his mod, and the models used.
Will add a superior and ultimate version of each of the panels and batteries, increasing to requiring Science 2 and Science 3 perks respectively.
Copper requirements for base models reduced somewhat, acid and lead requirements for battery increased to go along with increased power.
Superior and Ultimate versions require more exotic, though relatively realistic materials for significant boosts to power output.
Plastic -> Glass -> Crystal and Copper -> Silver -> Gold for solar panels. Newer batteries are based on nuclear batteries, and as such need nuclear material, and still use lead for shielding.